Search found 61 matches

by Xoom3r
Mon Feb 15, 2010 10:16 am
Forum: General Discussion
Topic: Obsidian Conflict Steam Forums Signature
Replies: 12
Views: 6852

I could try doing an "O.C Profile",
which includes your avatar, rank, postcount and OC points.
by Xoom3r
Mon Feb 15, 2010 1:03 am
Forum: General Discussion
Topic: Obsidian Conflict Steam Forums Signature
Replies: 12
Views: 6852

Fixed problem!
by Xoom3r
Mon Feb 15, 2010 12:56 am
Forum: General Discussion
Topic: Obsidian Conflict Steam Forums Signature
Replies: 12
Views: 6852

Obsidian Conflict Steam Forums Signature

Alrigty, fixed it all. I made a script/web for Steam signatures (showing your avatar and name) It includes: default, left 4 dead, left 4 dead 2, and OC styles at this moment. Here are few signatures generated by my script: http://www.bluedox.net/steam/img/xoom3r_def.jpg http://www.bluedox.net/steam/...
by Xoom3r
Fri Sep 04, 2009 5:57 pm
Forum: WIP Mapping
Topic: oc_canalsystem - Work in Progress
Replies: 15
Views: 10079

my older maps will get done.. sometime..
but sure after this project is done.
by Xoom3r
Fri Sep 04, 2009 3:04 pm
Forum: WIP Mapping
Topic: oc_canalsystem - Work in Progress
Replies: 15
Views: 10079

http://www.xoom3r.net/community/viewtop ... 3&p=25#p25
Video for example of what the map will be.
(wip lol)
by Xoom3r
Fri Sep 04, 2009 1:44 pm
Forum: WIP Mapping
Topic: oc_canalsystem - Work in Progress
Replies: 15
Views: 10079

Cool thanks.
by Xoom3r
Fri Sep 04, 2009 12:49 pm
Forum: WIP Mapping
Topic: oc_canalsystem - Work in Progress
Replies: 15
Views: 10079

Canal system beginning.

Image
by Xoom3r
Fri Sep 04, 2009 11:18 am
Forum: WIP Mapping
Topic: oc_canalsystem - Work in Progress
Replies: 15
Views: 10079

Here, as you asked.. even more than you asked. One problem though, how do i remove that "Shiny" look on those windows? I mean, it's only shows in dark areas.. Gordons weapons are also like that in the dark.. I just need to place env_cubemap entities? or i need to lit the map up? http://i25...
by Xoom3r
Fri Sep 04, 2009 12:51 am
Forum: WIP Mapping
Topic: oc_canalsystem - Work in Progress
Replies: 15
Views: 10079

oc_canalsystem - Work in Progress

I've finished the spawn area of the map. Take a look at it, it's the parking lot of an abandoned building. From that old building, there is a door which is leading to a lower level. http://i257.photobucket.com/albums/hh236/Xoomer_Xoomer/oc_canalsystem0003.jpg http://i257.photobucket.com/albums/hh236...
by Xoom3r
Thu Sep 03, 2009 3:38 pm
Forum: Screenshots
Topic: OC Logo?
Replies: 36
Views: 46758

Am finishing up plans for a major map that I will release in a week or two!
by Xoom3r
Thu Sep 03, 2009 12:40 am
Forum: The Outside World
Topic: My website design
Replies: 4
Views: 4528

My website design

yeah.. guess it's offtopic, but still, I want to showoff a bit.

I've been working on the web design few times. but now i finally got it great

imo it's looks excellent.

http://www.xoom3r.net/ tell me what you think
by Xoom3r
Thu Sep 03, 2009 12:37 am
Forum: Screenshots
Topic: OC Logo?
Replies: 36
Views: 46758

Thanks much!
Hell.. I want to help with more shoops and small changes!
by Xoom3r
Sat Jul 04, 2009 8:08 pm
Forum: Coding Help
Topic: C++ Suit power bar
Replies: 3
Views: 10991

Here, take a look at this code . The OnThink function of hud_hull.cpp void CHudHull:: OnThink (void) { float newHull = 0; C_BasePlayer * local = C_BasePlayer:: GetLocalPlayer (); if (!local) return; // Never below zero newHull = max(local->GetHealth(), 0); // DevMsg("Sheild at is at: %f\n"...
by Xoom3r
Sat Jul 04, 2009 4:40 pm
Forum: Coding Help
Topic: C++ Suit power bar
Replies: 3
Views: 10991

C++ Suit power bar

Hey.. I want to show the Battery level on a bar.. hud_armor.cpp (OnThink) void CHudArmor:: OnThink (void) { float newArmor = 0; C_BasePlayer * local = C_BasePlayer:: GetLocalPlayer (); CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer ); if (!local) return; // Never below zero newArmor ...
by Xoom3r
Fri Jul 03, 2009 4:02 pm
Forum: Map Releases
Topic: xrm_chap1 - Xoom3r's RAGE maps Chapter 1
Replies: 7
Views: 6821

no feedback yet.. lols.