Search found 1878 matches

by skidz
Thu Oct 16, 2008 3:37 pm
Forum: General Discussion
Topic: Half Life 2: Episode 3 - Released May 2009?
Replies: 9
Views: 6021

fug4life wrote:Try September, October or November next year, Valve like their pre christmas release periods ;0)
Once they release media other than concept art, expect it to come out a year later. As far as I know they haven't released any official ingame footage.
by skidz
Tue Oct 14, 2008 9:54 pm
Forum: Misc Releases
Topic: Decals for Obsidian Conflict use (Not the greatest).
Replies: 5
Views: 11111

Not a big fan of the green. ;)
by skidz
Mon Oct 13, 2008 9:37 pm
Forum: General Discussion
Topic: Linux Binaries?
Replies: 12
Views: 8183

Once 1.34 is released we shall see about linux binaries. Hold tight for a couple days.
by skidz
Mon Oct 13, 2008 1:28 am
Forum: Mapping Help
Topic: [SOLVED] Too Many Light Styles...
Replies: 23
Views: 13649

Throw a bunch of those flashlight dynamic lights up there. ;)
by skidz
Mon Oct 13, 2008 1:06 am
Forum: WIP Mapping
Topic: oc_undersiege
Replies: 22
Views: 14423

Looks awesome so far. :thumbup:
by skidz
Mon Oct 13, 2008 1:04 am
Forum: Mapping Help
Topic: [SOLVED] Too Many Light Styles...
Replies: 23
Views: 13649

Just a little explanation for light styles errors. For say 20 lights on the same surface with names, rad has to do a calculation for every lights (on/off) state and assign the lightmap generated to the surface. A surface can only hold about 4 lightmaps so when you have 20 (on/off) states its a probl...
by skidz
Mon Oct 13, 2008 12:29 am
Forum: General Discussion
Topic: mounting CSS and lost coast on dedicated server
Replies: 12
Views: 7819

If you don't want to use the downloader you can extract the content from the gcfs manually as well. The downloader will only download the needed files to the server, it needs the texture scripts but not the textures themselves for example.
by skidz
Sun Oct 12, 2008 6:13 am
Forum: Mapping Help
Topic: [SOLVED] logic_player_branch
Replies: 10
Views: 8121

Well if its not working let me know. Ill fix it before 1.34.
by skidz
Sun Oct 12, 2008 2:31 am
Forum: Mapping Help
Topic: [SOLVED] logic_player_branch
Replies: 10
Views: 8121

logic_player_branch is for testing player counts. From the fgd On Test, compares the value to the current player count. Returns true if the player count is equal to or larger than the value. If 'Strict Equal To' is set to true, will only output true if the value is exactly equal to the number of pla...
by skidz
Sun Oct 12, 2008 2:22 am
Forum: General Discussion
Topic: VOTE for OC in poll for steamworks support!
Replies: 82
Views: 38109

OC getting that high on the poll surprised me anyway. Thank you all for the votes. Its a moral boost in such dark times.
by skidz
Sat Oct 11, 2008 5:33 pm
Forum: General Discussion
Topic: VOTE for OC in poll for steamworks support!
Replies: 82
Views: 38109

Fortress Forever winning now.
As for Dystopia, I think most of them got professional jobs and moved on. :p
by skidz
Fri Oct 10, 2008 12:48 am
Forum: Mapping Help
Topic: npc script not found error
Replies: 16
Views: 11438

Missing .vcd ?
by skidz
Fri Oct 10, 2008 12:43 am
Forum: Misc Releases
Topic: Icons for OICW, Spas-12, g36c and sniper rifle ammo
Replies: 48
Views: 46630

Yea, they look good.
by skidz
Thu Oct 09, 2008 10:08 pm
Forum: Misc Releases
Topic: Icons for OICW, Spas-12, g36c and sniper rifle ammo
Replies: 48
Views: 46630

Yea, post an image, even just one showing the OICW or something.
by skidz
Thu Oct 09, 2008 10:05 pm
Forum: Mapping Help
Topic: [SOLVED] All MapTools Work as Camera MapTool Problem
Replies: 4
Views: 4477

That's bizarre, you sure you don't have some sort of hammer virus. ;)
Which viewport are you clicking? Not the 3D view one right. You cant build on that.