Search found 98 matches

by Prototstar
Mon Nov 12, 2007 7:14 am
Forum: WIP Misc
Topic: The Big Textures Pack 1
Replies: 27
Views: 33498

So, finally a news! Here's what going on. Few days ago I made several textures. 4 textures. Half are nature, other half are walls. Not long ago I was going to port Doom 3 textures on to source. I did that, but not all of the textures were converted. It look bizarre on Source Engine IMO. I was messin...
by Prototstar
Mon Nov 12, 2007 5:51 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: The world most comprehensive list of free textures resources
Replies: 15
Views: 30426

Fire_cube wrote:Did you learn that line on facepunchstudio, big boy?
I lol'ed
by Prototstar
Sun Nov 11, 2007 1:59 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: The world most comprehensive list of free textures resources
Replies: 15
Views: 30426

skidz wrote:Holy crap :O
Indeed, the appropriate words for describing the situation and mass of this thread.
by Prototstar
Sat Nov 10, 2007 11:32 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: The world most comprehensive list of free textures resources
Replies: 15
Views: 30426

The world most comprehensive list of free textures resources

I found these huge lists of links. Enjoy! Textures, reference, photographs and materials for rendering http://www.gameupdates.org/index.php?cat=11 Over 1GB of texture packs and collections. Mostly from quake / unreal artists and mappers. Some backups of dead sites Large public libraries of textures....
by Prototstar
Thu Nov 08, 2007 8:07 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: SDK Update for Ep2, Portal, and TF2 mapping
Replies: 34
Views: 25429

These are some of the known problems that exist within the current Source SDK. Just incase anybody haven't read it yet. * The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK. * Some users are getting 'Unab...
by Prototstar
Tue Nov 06, 2007 7:44 am
Forum: The Outside World
Topic: FireWorks FFS
Replies: 15
Views: 12128

You americans get it easy, mind you you guys fire guns at everyone, but I live in manchester so the is not much differnece lol Yeah, firin guns at everyone might as well be a sport! I walk into my neighbor's yard with my m14 and fire a couple rounds at hem just for the hell of it sometimes! A riot ...
by Prototstar
Tue Nov 06, 2007 6:45 am
Forum: The Outside World
Topic: FireWorks FFS
Replies: 15
Views: 12128

You americans get it easy, mind you you guys fire guns at everyone, but I live in manchester so the is not much differnece lol Yeah, firin guns at everyone might as well be a sport! I walk into my neighbor's yard with my m14 and fire a couple rounds at hem just for the hell of it sometimes! A riot ...
by Prototstar
Sat Nov 03, 2007 10:43 pm
Forum: WIP Misc
Topic: The Big Textures Pack 1
Replies: 27
Views: 33498

Nice finding! That tool will definitely be useful for most developers.
by Prototstar
Thu Nov 01, 2007 3:04 pm
Forum: WIP Misc
Topic: The Big Textures Pack 1
Replies: 27
Views: 33498

ViralHatred wrote: Also, How good are you at skinning objects with metal textures?
Not that good. I don't often do skinning. Rarely do it.
by Prototstar
Thu Nov 01, 2007 1:23 am
Forum: WIP Misc
Topic: The Big Textures Pack 1
Replies: 27
Views: 33498

Couple news. I haven't been working on textures lately. I was given a job from the leader to do a background map and create some images for our mod today. I wasn't able to work on textures yesterday because of heap load of homeworks I had to do. Tomorrow there will be a celebration at my sister's sc...
by Prototstar
Wed Oct 31, 2007 5:54 am
Forum: General Discussion
Topic: "You can use the Zombie model and models..."
Replies: 13
Views: 7609

More monsters = more possibility
by Prototstar
Mon Oct 29, 2007 6:33 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Any tutorials?
Replies: 1
Views: 3307

I think I might've found the answer. Terragen will probably work.
by Prototstar
Mon Oct 29, 2007 6:31 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Any tutorials?
Replies: 1
Views: 3307

Any tutorials?

Are there any tutorials out there that describe the way of getting custom skybox to work?

I made myself a sky textures, but need to know how to split them up into different sections- front, back, left, right, top, bottom.
by Prototstar
Mon Oct 29, 2007 6:24 am
Forum: WIP Mapping
Topic: oc_waking_dead
Replies: 65
Views: 36325

That really suck. I hate it when that happened. I alway set the autosave to every 5 minutes and alway make a backup of the map incase something happen.

Glad the autosave saved an older 'version' of your map.
by Prototstar
Sun Oct 28, 2007 10:31 pm
Forum: Misc Releases
Topic: Interior Textures pack
Replies: 3
Views: 4575

Interior Textures pack

I was planning to release a small bit of textures I made for textures pack few days ago. Interior would be the first small package. Here they are. http://i211.photobucket.com/albums/bb161/prototstar/th_interior.jpg Download Interior Pack While you're at it, why not try to download PhilipK textures s...