Search found 551 matches

by shiftey
Mon May 10, 2010 5:37 am
Forum: News Archive
Topic: 1.35 Imminent!
Replies: 119
Views: 99997

This is great news. I think I'll play some OC right now to get me even more excited about it. I love the trailer btw. Its my hope that you guys come to me when you need a trailer for 1.4. It's the least I can do to help out and after all, video production is my future profession. Anyway, I'm looking...
by shiftey
Sun May 09, 2010 8:22 pm
Forum: Mapping Help
Topic: Source SDK
Replies: 11
Views: 8543

Gary wrote:sorry, completely forgot to tell you about the fail-update.

And here is the fixes.
Here's the fix that will work for Sean:

Fix for Sean's SDK
by shiftey
Mon Apr 19, 2010 8:25 pm
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 196211

Nope never seen that before? Who's is that? I like the lighting and scale of that one and the ceiling design, only thing I think I have that is an improvement is the floor texture I used :cry: Oh well, I may ditch the grunt feeling, and just make it more hl2 rebel. >> http://obsidianconflict.net/fo...
by shiftey
Mon Apr 19, 2010 4:45 pm
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 196211

http://img690.imageshack.us/img690/6231/bootcampoc0001.jpg Just messing around with ideas, tbh I really just felt the need to build something in hammer, but there are some ideas behind it all. And yes there are a couple of models from provenance in there, before anyone asks. I bet that was inspired...
by shiftey
Sun Apr 11, 2010 7:05 am
Forum: General Discussion
Topic: In your opinion, what is the best thing in obsidian?
Replies: 45
Views: 23462

I was on a HL2 mod binge a few years ago. Played Synergy for a few minutes, got bored and uninstalled it. Installed Obsidian Conflct and played oc_bunker. I really enjoyed playing a story driven game with others and played it for a while. Then I realized I could make maps for the mod and taught myse...
by shiftey
Tue Apr 06, 2010 6:22 am
Forum: Mapping Help
Topic: Point_template - more than 16 entities?
Replies: 4
Views: 4137

All 16 are interdependent? Are you sure it is necessary? Having a point_template with 16 named entities will surely bog down resources.

Describe what you're trying to do and maybe we can find a better solution.
by shiftey
Tue Apr 06, 2010 6:20 am
Forum: Server
Topic: Saving the scores: oc_harvest
Replies: 10
Views: 7328

Neico talked about an online database save system but I doubt he'll get to it for a long time.

It also would allow a bunch of other stuff such as player stats and the ability for mappers to specify mandatory player models on a per map basis without permanently changing them.
by shiftey
Mon Mar 29, 2010 2:16 am
Forum: The Other Gallery
Topic: Pick A or B please.
Replies: 11
Views: 14675

Datastream wrote:Something along both things in one picture. Take picture A and put the circles of B on the background and keep the rest on top. Bring the B layer's opacity down to about 30-50%.

Why?
Picture A is best but is a little bit empty.
This ^^^
by shiftey
Mon Mar 29, 2010 2:15 am
Forum: Test Board
Topic: Adobe After Effects Test
Replies: 5
Views: 10415

videocopilot.net is an excellent website for After Effects tutorials. Just don't be a faggot like half the kids on the internet that do his tutorials and then post them on youtube like they're creative for following a tutorial.
by shiftey
Thu Mar 25, 2010 4:39 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: How to make fast combine models in Maya 2010
Replies: 6
Views: 6266

Axel_m3sh wrote:You cereal? :o

That's a cool trick if anyone has Maya lol, couldn't you also edit the mesh for extra stuff too? (ie armor plates, new helmet, what not)
Shirley you can't be serious?
by shiftey
Tue Mar 23, 2010 10:16 pm
Forum: Mapping Help
Topic: npc_turret_floor output
Replies: 8
Views: 6035

hmm OnTipped should work, weird.. Well you could parent a npc_bullseye to each turret and give them a filter_damage_type to only allow BLAST damage. Then just add the OnDamaged output to each. This is the way I would recommend you do it ^^^ That is the way Valve does the ground turrets in HL2 and i...
by shiftey
Mon Mar 15, 2010 10:45 pm
Forum: The Outside World
Topic: 36 Stairs Trailer
Replies: 2
Views: 3004

36 Stairs Trailer

Stumbling randomly around vimeo.com I found this video. I recognized the authors name as a guy I used to talk to back a few years ago about CG work I was doing (was only 16 at the time). Apparently he has been doing very good for himself, working for ILM and winning a Cannes Film festival award. Che...
by shiftey
Wed Mar 10, 2010 1:11 am
Forum: The Outside World
Topic: Help Me Build A PC
Replies: 14
Views: 10995

I will be building it myself. I did a lot of research and feel comfortable with it. Also thanks for the help so far. I appreciate it. I got my college tuition return for $1428 today, which gives me enough cash to buy the parts, probably sometime Friday. As for overclocking, I have done it in the pas...
by shiftey
Tue Mar 09, 2010 4:03 am
Forum: The Outside World
Topic: Help Me Build A PC
Replies: 14
Views: 10995

Okay so taking into consideration everything thats been said in this thread and things I've researched, here is my list of parts all of which are from newegg: Case: Thermaltake V9 Black Edition $100 PSU: Corsair 750W SLI/Crossfire Ready $150 Motherboard: EVGA Intel X58 SLI/Crossfire (It doesn't say ...
by shiftey
Thu Mar 04, 2010 10:54 pm
Forum: The Outside World
Topic: Help Me Build A PC
Replies: 14
Views: 10995

If I get it all on newegg the price comes to $3000(2800 after change to i7 920)...I'm only saving 400/500. I compared prices with tigerdirect and its pretty much the same deal. Does anybody know where I can get a better price than this? The SLI videocards are $500 by themselves... and $600 for the C...