Search found 71 matches
- Tue Sep 08, 2009 7:54 pm
- Forum: WIP Mapping
- Topic: Trash Stand
- Replies: 23
- Views: 14277
Trash Stand
Hey, it's me again, and i'm busy working on another map for OC. It is based around teamwork and rounds. If you played Nazi Zombies on CODWAW then you will like this map. It is based around 10 rounds (at the moment.) As you kill every NPC in one round, it begins the next round. The current round plan...
- Fri Aug 28, 2009 1:35 pm
- Forum: General Discussion
- Topic: Antlion Survival Maps need a new turnaround. (Warning WOT!!)
- Replies: 21
- Views: 16110
- Fri Aug 28, 2009 1:27 pm
- Forum: Mapping Help
- Topic: Output for when everybody dies?
- Replies: 3
- Views: 3825
Found a way, soloution for anyone else: Make a trigger_player_count in the area that the players are supposed to be, or just make it the size of your map. Make a math_counter and set its max value to something like 100 (you cant have that many players in Source yet) Make it's initial value to 0. Wit...
- Thu Aug 27, 2009 4:40 pm
- Forum: Mapping Help
- Topic: Output for when everybody dies?
- Replies: 3
- Views: 3825
Output for when everybody dies?
Is there an entity that gives an output to when everybody dies?
And is it possible for it to trigger only when every player has no more lives?
And is it possible for it to trigger only when every player has no more lives?
- Tue Aug 25, 2009 1:29 am
- Forum: Mapping Help
- Topic: Merchants outputs.
- Replies: 6
- Views: 6463
- Sat Aug 22, 2009 8:40 pm
- Forum: Map Releases
- Topic: oc_vs_canyon Beta 1
- Replies: 20
- Views: 14965
- Fri Aug 21, 2009 4:28 pm
- Forum: Screenshots
- Topic: What a Wonderful Canyon
- Replies: 5
- Views: 15457
What a Wonderful Canyon
Small trailer I did for oc_vs_canyon
Man i've milked so much out of this map xD
(Close Captions Available)
Man i've milked so much out of this map xD
(Close Captions Available)
- Fri Aug 21, 2009 12:22 am
- Forum: Screenshots
- Topic: Donkeygarg fuckup
- Replies: 4
- Views: 14447
- Thu Aug 20, 2009 11:26 pm
- Forum: Screenshots
- Topic: Donkeygarg fuckup
- Replies: 4
- Views: 14447
Donkeygarg fuckup
This was on YAS campaign I think. We hoped that W0rfox didn't show up xD
We didn't mean to do this, one of us just didnt die when hit by a barrel and then it started to jam up.
- Tue Aug 18, 2009 3:01 pm
- Forum: Map Releases
- Topic: oc_vs_canyon Beta 1
- Replies: 20
- Views: 14965
- Tue Aug 18, 2009 2:59 pm
- Forum: Misc Releases
- Topic: "69" Dodge Charger (Jalopy) Reskin
- Replies: 8
- Views: 13637
Link and screenshots updated.
To implent it, use Packrat and make sure the hierachy is materials/models/vehicles/, then the skin will only work for your map.
To implent it, use Packrat and make sure the hierachy is materials/models/vehicles/, then the skin will only work for your map.
- Tue Aug 04, 2009 10:28 am
- Forum: Map Releases
- Topic: oc_vs_canyon Beta 1
- Replies: 20
- Views: 14965
- Mon Aug 03, 2009 10:56 pm
- Forum: Map Releases
- Topic: oc_vs_canyon Beta 1
- Replies: 20
- Views: 14965
- Sat Aug 01, 2009 3:14 pm
- Forum: Map Releases
- Topic: xrm_chap1 - Xoom3r's RAGE maps Chapter 1
- Replies: 7
- Views: 6857
- Sun Jul 12, 2009 6:59 pm
- Forum: Map Releases
- Topic: oc_vs_canyon Beta 1
- Replies: 20
- Views: 14965