Search found 98 matches

by Prototstar
Mon Oct 22, 2007 12:32 am
Forum: WIP Misc
Topic: The Big Textures Pack 1
Replies: 27
Views: 33551

DaMaN wrote:Cool! I'll definitely be using that plaster ceiling... probably the wall too. Maybe some extra colored walls? Wallpaper?

I'd especially like to see some more building exterior textures if possible.
How do you want the wallpaper to look like?
I'll try to do the exterior.
by Prototstar
Sun Oct 21, 2007 9:55 pm
Forum: WIP Misc
Topic: The Big Textures Pack 1
Replies: 27
Views: 33551

The Big Textures Pack 1

So it've been in the development for quite a while. I'm planning on releasing a minimum of 20 textures in a single package. Most of the textures will come with normalmap and heightmap for parallax. Requests are welcome, but I can't guarantee your request will be fulfill. 10/27/07 ---------- Total Di...
by Prototstar
Sun Oct 21, 2007 8:43 pm
Forum: Misc Releases
Topic: Textures Packages for Map Designers
Replies: 13
Views: 10166

Alright, I'll try to do it.

What types of wall/ceiling/floors?

Edit: I'll start up the new WIP thread in the WIP Misc section.
by Prototstar
Sun Oct 21, 2007 8:19 pm
Forum: Misc Releases
Topic: Textures Packages for Map Designers
Replies: 13
Views: 10166

Thanks guys!

I'm accepting texture requests. I'm an average texture artist, not advance, so no complex textures like organic Xen textures. Can't guarantee your request will be fulfill.
by Prototstar
Sun Oct 21, 2007 4:23 pm
Forum: WIP Mapping
Topic: oc_waking_dead
Replies: 65
Views: 36360

Looking great!
by Prototstar
Sun Oct 21, 2007 4:15 pm
Forum: Misc Releases
Topic: Textures Packages for Map Designers
Replies: 13
Views: 10166

The packs were released at different date.
by Prototstar
Sun Oct 21, 2007 9:31 am
Forum: Misc Releases
Topic: Textures Packages for Map Designers
Replies: 13
Views: 10166

No, it's a custom textures in it own folder. It doesn't replace HL1 Source textures at all. Fully on it own.
by Prototstar
Sun Oct 21, 2007 9:20 am
Forum: Misc Releases
Topic: Textures Packages for Map Designers
Replies: 13
Views: 10166

Textures Packages for Map Designers

Hi guys! It've been a long time since I last visited here. Sorry about the maps I failed to finish. Here are two packages with over 5 textures in each packages. Most of them are a remake of original HL1 textures. These were made by me. I had to use some of the photo references. I would like to thank...
by Prototstar
Thu Jan 18, 2007 4:17 pm
Forum: Mapping Help
Topic: Mapping for dumbasses
Replies: 5
Views: 5890

Someone rename this thread and sticky it
by Prototstar
Sun Jan 14, 2007 4:35 pm
Forum: The Other Gallery
Topic: City17 is fraking small
Replies: 15
Views: 14121

City 17 is hell bigger, look down below from the Citadel and you'll see what I mean.

here the article about City 17:

http://en.wikipedia.org/wiki/City_17
by Prototstar
Thu Jan 11, 2007 7:29 am
Forum: Test Board
Topic: test
Replies: 1
Views: 3913

test

Image
by Prototstar
Thu Jan 11, 2007 7:28 am
Forum: News Archive
Topic: Obsidian Conflict Version 1.23 Patch Released!
Replies: 65
Views: 79748

I would have use it in my map..

I mean, ability to prone option off and on depending on Mapper's decision.
by Prototstar
Thu Jan 11, 2007 3:06 am
Forum: News Archive
Topic: Obsidian Conflict Version 1.23 Patch Released!
Replies: 65
Views: 79748

I was too late to suggest a idea to include 'prone' position :(
by Prototstar
Sun Jan 07, 2007 5:26 pm
Forum: Screenshots
Topic: WHAT THEFUCK HAPPENED TO THIS BULLSQUID?
Replies: 14
Views: 33325

He contacted AIDS! RUN!
by Prototstar
Sun Jan 07, 2007 5:25 pm
Forum: The Other Gallery
Topic: Post your screenshots
Replies: 115
Views: 74781

Noobs at Deathknell were been slaughtered by a level 60 gnome mage.

Image

Sniper ftw

Image