Search found 519 matches
- Fri Aug 02, 2013 7:45 pm
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 144948
Re: Post here your problems/questions with hammer. Post & Re
Just that - skill with a value from 1 to 3, in ascending order. The last I checked, changes take effect immediately. And yes, servers which adjust it dynamically with respect to player counts will override any value that the map has set. Save for using a logic_timer to repeatedly set the value back ...
- Sat Jul 27, 2013 10:17 pm
- Forum: WIP Mapping
- Topic: 2D's Little Coop Campain (WiP)
- Replies: 135
- Views: 95239
Re: 2D's Little Coop Campain (WiP)
Defibrillators. Or shock paddles.
Also:
Clear!
Also:
Clear!
- Fri Jul 26, 2013 9:22 am
- Forum: The Outside World
- Topic: What are you listening to?
- Replies: 1258
- Views: 572228
Re: What are you listening to?
Eh, I don't see any problem with that.
- Sat Jul 20, 2013 7:04 pm
- Forum: Server
- Topic: Large Address Aware Patch Can Fix Multiple Crash Issues
- Replies: 3
- Views: 10526
Re: Large Address Aware Patch Can Fix Multiple Crash Issues
Disclaimer for anyone who's going to try it: If circumstances change and you somehow get trouble for this, don't look to us - you're on your own.
- Wed Jul 17, 2013 7:16 pm
- Forum: General Discussion
- Topic: Automatic/Manually Imported Vtf files don't Spray visibly
- Replies: 5
- Views: 6362
Re: Automatic/Manually Imported Vtf files don't Spray visibl
You can use VTFEdit to export them as BMP/TGA/PNG and rescale them using Photoshop , GIMP or Paint.NET , whichever program takes your fancy. After that, reimport them back with VTFEdit again and save them as (wait for it) VTFs. Just remember to ensure that the VTF version is 7.3 or below (iirc it's ...
- Wed Jul 17, 2013 1:50 pm
- Forum: General Discussion
- Topic: Automatic/Manually Imported Vtf files don't Spray visibly
- Replies: 5
- Views: 6362
Re: Automatic/Manually Imported Vtf files don't Spray visibl
Seems to me that your spray images are too large (in terms of file size) - Valve raised the limit from ~131 KBs (256x256) to a larger value that I can't recall atm (I think it was ~500 KBs, the maximum dimensions went up to 512x512) in their official games on the newer engine branches. That means yo...
- Tue Jul 16, 2013 11:41 am
- Forum: General Discussion
- Topic: It's time to bring a new update for obsidian!
- Replies: 14
- Views: 12357
Re: It's time to bring a new update for obsidian!
There's one thing you're not giving us, and that's time. And nope, now's not the right time for a release.
- Thu Jul 11, 2013 12:01 pm
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 144948
Re: Post here your problems/questions with hammer. Post & Re
mp_playercollide 0 (i.e. player collisions disabled) will negate all effects of trigger_playercollide. There is currently no way to selectively make players collide with one another while the convar is set to 0.
- Thu Jul 11, 2013 12:59 am
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 144948
Re: Post here your problems/questions with hammer. Post & Re
The convar in question is mp_playercollide, but that also causes trigger_nocollide to have no effect at all. Ideally, there should be an inverse function for such a scenario, but unfortunately there isn't.
- Fri Jul 05, 2013 9:47 am
- Forum: WIP Mapping
- Topic: oc_umizuri_j_cedit (WIP Map Edit)
- Replies: 2
- Views: 8282
Re: oc_umizuri_j_cedit (WIP Map Edit)
I like the changes you've made / are planning to make. Houses have a keypad inside that lets you set the password for the home on the second floor. This seems vulnerable to trolling, unfortunately. Unless you already have a way to counter that potential issue. Keys lost in the ocean will bounce up a...
- Thu Jul 04, 2013 5:26 am
- Forum: General Discussion
- Topic: Half-Life 2 Intro?
- Replies: 2
- Views: 3716
Re: Half-Life 2 Intro?
The recent conversion of HL2 to Steampipe broke our MapAdd scripts, which causes strange issues as you've encountered. There might be a hotfix released to address this, though it's still too early to give any specifics for now. In the meantime, you can try renaming the MapAdd scripts in the maps/cfg...
- Mon Jul 01, 2013 1:46 pm
- Forum: General Discussion
- Topic: Obsidian conflict can't install on Windows 8 HELP!
- Replies: 2
- Views: 4044
Re: Obsidian conflict can't install on Windows 8 HELP!
Check the installer's hash (you can use this utility ), it should match either of the following values exactly (case-insensitive) - if even a single character is different, your download is corrupted and you need to redownload it again: MD5 : 47154427a0519a471ee33f161d5f87ca SHA-1 : 0e160189b390dcb6...
- Sun Jun 30, 2013 2:38 pm
- Forum: Mapping Help
- Topic: Criterion for Inventory / "My Items"
- Replies: 6
- Views: 12620
Re: Criterion for Inventory / "My Items"
It actually has a bug in 0.1.3.5 that can break object removal, see my comment at the bottom for the explanation on why it happens. Unfortunately, it can't be fixed without releasing new client binaries.Maestro Fénix wrote:I never was able to use it properly.
- Sun Jun 30, 2013 7:25 am
- Forum: Mapping Help
- Topic: Criterion for Inventory / "My Items"
- Replies: 6
- Views: 12620
Re: Criterion for Inventory / "My Items"
Oh, another person's mapping for OC, that's nice to see. The ConVar is sv_maxinvobjectweight but note that it does not attempt to filter the prop type. If it can be picked up by the player and weighs less than or equal to the value of the ConVar, it can be stored.
- Thu Jun 27, 2013 5:04 pm
- Forum: The Other Gallery
- Topic: post your desktop tra-la-la-la
- Replies: 641
- Views: 303968
Re: post your desktop tra-la-la-la
Momiji is cute. :3