Search found 590 matches
- Tue Oct 21, 2008 11:14 pm
- Forum: WIP Mapping
- Topic: oc_lhc??? idk
- Replies: 7
- Views: 5632
- Tue Oct 21, 2008 11:13 pm
- Forum: General Discussion
- Topic: Is it Worth Mounting Episode 2 Content?
- Replies: 21
- Views: 11782
- Mon Oct 20, 2008 9:46 pm
- Forum: WIP Mapping
- Topic: oc_undersiege
- Replies: 22
- Views: 14501
- Sun Oct 19, 2008 12:06 am
- Forum: WIP Mapping
- Topic: oc_rising_dead (oc_waking_dead_2)
- Replies: 48
- Views: 39214
Thanks for the CSS tips fug4life. Short of extracting everything in the CSS gcf, is there a way to mount it so it shows up in Hammer with OC? Also, I'd love sandbags - I've got the perfect spot for them, but can't find any. :( Anyways, little bit of an update: I've been screwing around with AI - try...
- Sat Oct 18, 2008 10:40 pm
- Forum: Map Releases
- Topic: Post your awesome hammer prefabs/vmf's here!!
- Replies: 53
- Views: 63995
- Sat Oct 18, 2008 1:40 am
- Forum: General Discussion
- Topic: The Best Co-op Map Ever?
- Replies: 13
- Views: 7684
First off I'm honored that Return to City 17 made people's lists :D Secondly, I wanted to point out that if you take oc_cannon, add oc_newgappoi_f, combined with oc_fireteam, make it story-driven, and add oc_harvest's buying and selling strategy, you'll most likely have a TERRIBLE map!! Having every...
- Fri Oct 17, 2008 8:51 am
- Forum: Map Releases
- Topic: Half Life Deathmatch:S Modified to Obsidian Team Deathmatch!
- Replies: 18
- Views: 27330
- Tue Oct 14, 2008 10:40 pm
- Forum: Misc Releases
- Topic: Decals for Obsidian Conflict use (Not the greatest).
- Replies: 5
- Views: 11272
- Tue Oct 14, 2008 6:04 pm
- Forum: Map Releases
- Topic: Post your awesome hammer prefabs/vmf's here!!
- Replies: 53
- Views: 63995
Re: Post your awesome hammer prefabs/vmf's here!!
here's is one i do, some decorative buildings. http://img353.imageshack.us/img353/2131/sgaeprefabdecorativebuiuk1.th.jpg http://img353.imageshack.us/images/thpix.gif DL Links: http://rapidshare.com/files/153874700/sgaeprefab1.zip.html http://www.MegaShare.com/503598 http://www.megaupload.com/es/?d=...
- Tue Oct 14, 2008 2:32 am
- Forum: General Discussion
- Topic: VOTE for OC in poll for steamworks support!
- Replies: 82
- Views: 38448
Wow... looks like an Empires fan was busy...
http://planethalflife.gamespy.com/sympo ... d=46&vo=46
http://planethalflife.gamespy.com/sympo ... d=46&vo=46
Pirates, Vikings, & Knights II
6621
Stargate: Legacy
9422
Source Forts
63
Dystopia
461
Reistance & Liberation
294
Eternal Silence
71
Obsidian Conflict
6461
Empires
220823
- Mon Oct 13, 2008 12:14 am
- Forum: WIP Mapping
- Topic: oc_undersiege
- Replies: 22
- Views: 14501
- Sun Oct 12, 2008 4:46 am
- Forum: Mapping Help
- Topic: [SOLVED] logic_player_branch
- Replies: 10
- Views: 8143
- Sun Oct 12, 2008 1:16 am
- Forum: WIP Mapping
- Topic: oc_rising_dead (oc_waking_dead_2)
- Replies: 48
- Views: 39214
You could have an NPC that kind of hints or tells everybody what to do. In my map I have a NPC that leads you around to the different objectives just to make sure stupid players don't get lost. Maybe I'll make some type of option to have him shut up if players don't want to be given a guided tour o...
- Sun Oct 12, 2008 12:34 am
- Forum: Mapping Help
- Topic: Best Settings for A Multiplayer Elevator
- Replies: 10
- Views: 7705
- Sat Oct 11, 2008 11:16 am
- Forum: WIP Mapping
- Topic: oc_rising_dead (oc_waking_dead_2)
- Replies: 48
- Views: 39214
I lol'd, I knew you couldn't resist, what with L4D getting closer and closer. It's true. I had that mapping itch again. :lol: It's looking like they'll both be released around the same time, which is good, because I don't have a computer capable of running L4D yet :cry: Only suggestion for waking_d...