Search found 590 matches

by DaMaN
Tue Oct 21, 2008 11:14 pm
Forum: WIP Mapping
Topic: oc_lhc??? idk
Replies: 7
Views: 5632

Woah... trippy...
by DaMaN
Tue Oct 21, 2008 11:13 pm
Forum: General Discussion
Topic: Is it Worth Mounting Episode 2 Content?
Replies: 21
Views: 11782

Sounds cool! Any chance of some pics?
by DaMaN
Mon Oct 20, 2008 9:46 pm
Forum: WIP Mapping
Topic: oc_undersiege
Replies: 22
Views: 14501

fug4life wrote:There's so many great maps I havebeen given to test by other mappers incomplete unreleased sat on my hdd, that frustrates me!

Gand, DaMaN, W0rf0x. your all guilty!

I'm gonna make a MIA list/thread for the maps that went AWOL on us!
Guilty as charged. :oops:
by DaMaN
Sun Oct 19, 2008 12:06 am
Forum: WIP Mapping
Topic: oc_rising_dead (oc_waking_dead_2)
Replies: 48
Views: 39214

Thanks for the CSS tips fug4life. Short of extracting everything in the CSS gcf, is there a way to mount it so it shows up in Hammer with OC? Also, I'd love sandbags - I've got the perfect spot for them, but can't find any. :( Anyways, little bit of an update: I've been screwing around with AI - try...
by DaMaN
Sat Oct 18, 2008 10:40 pm
Forum: Map Releases
Topic: Post your awesome hammer prefabs/vmf's here!!
Replies: 53
Views: 63995

Love it!

Ok, I'll see if I can add it in, though it might have to make next map, this one's getting a bit crowded. ;)

EDIT: Nope, it's definitely going in this one ;) Took a look at it last night and liked it too much not to use it. :D
by DaMaN
Sat Oct 18, 2008 1:40 am
Forum: General Discussion
Topic: The Best Co-op Map Ever?
Replies: 13
Views: 7684

First off I'm honored that Return to City 17 made people's lists :D Secondly, I wanted to point out that if you take oc_cannon, add oc_newgappoi_f, combined with oc_fireteam, make it story-driven, and add oc_harvest's buying and selling strategy, you'll most likely have a TERRIBLE map!! Having every...
by DaMaN
Fri Oct 17, 2008 8:51 am
Forum: Map Releases
Topic: Half Life Deathmatch:S Modified to Obsidian Team Deathmatch!
Replies: 18
Views: 27330

crossfire?? F*** YES!!! I f***ing love that map. First map I ever played in HL1. Hgrunts storm the base!!
by DaMaN
Tue Oct 14, 2008 10:40 pm
Forum: Misc Releases
Topic: Decals for Obsidian Conflict use (Not the greatest).
Replies: 5
Views: 11272

I like the middle blue one best. :D Though the others are nice too.
by DaMaN
Tue Oct 14, 2008 6:04 pm
Forum: Map Releases
Topic: Post your awesome hammer prefabs/vmf's here!!
Replies: 53
Views: 63995

Re: Post your awesome hammer prefabs/vmf's here!!

here's is one i do, some decorative buildings. http://img353.imageshack.us/img353/2131/sgaeprefabdecorativebuiuk1.th.jpg http://img353.imageshack.us/images/thpix.gif DL Links: http://rapidshare.com/files/153874700/sgaeprefab1.zip.html http://www.MegaShare.com/503598 http://www.megaupload.com/es/?d=...
by DaMaN
Tue Oct 14, 2008 2:32 am
Forum: General Discussion
Topic: VOTE for OC in poll for steamworks support!
Replies: 82
Views: 38448

Wow... looks like an Empires fan was busy...

http://planethalflife.gamespy.com/sympo ... d=46&vo=46
Pirates, Vikings, & Knights II
6621
Stargate: Legacy
9422
Source Forts
63
Dystopia
461
Reistance & Liberation
294
Eternal Silence
71
Obsidian Conflict
6461
Empires
220823
by DaMaN
Mon Oct 13, 2008 12:14 am
Forum: WIP Mapping
Topic: oc_undersiege
Replies: 22
Views: 14501

Sounds awesome!! Looking forwards to it!
by DaMaN
Sun Oct 12, 2008 4:46 am
Forum: Mapping Help
Topic: [SOLVED] logic_player_branch
Replies: 10
Views: 8143

Holy crap! I didn't even know this worked! OK, this entity is going into my current project!!
by DaMaN
Sun Oct 12, 2008 1:16 am
Forum: WIP Mapping
Topic: oc_rising_dead (oc_waking_dead_2)
Replies: 48
Views: 39214

You could have an NPC that kind of hints or tells everybody what to do. In my map I have a NPC that leads you around to the different objectives just to make sure stupid players don't get lost. Maybe I'll make some type of option to have him shut up if players don't want to be given a guided tour o...
by DaMaN
Sun Oct 12, 2008 12:34 am
Forum: Mapping Help
Topic: Best Settings for A Multiplayer Elevator
Replies: 10
Views: 7705

If you want, there's a way to "cheat" and make an elevator really really smooth. Use a trigger_teleport with a landmark. When the doors close, the players are teleported to the next floor, the doors open, and that'll be that!
by DaMaN
Sat Oct 11, 2008 11:16 am
Forum: WIP Mapping
Topic: oc_rising_dead (oc_waking_dead_2)
Replies: 48
Views: 39214

I lol'd, I knew you couldn't resist, what with L4D getting closer and closer. It's true. I had that mapping itch again. :lol: It's looking like they'll both be released around the same time, which is good, because I don't have a computer capable of running L4D yet :cry: Only suggestion for waking_d...