Search found 3237 matches
- Sat Aug 06, 2011 3:32 pm
- Forum: Mapping Help
- Topic: How to add looping music with mapadd?
- Replies: 5
- Views: 11802
Re: How to add looping music with mapadd?
Sorry didn't get back here, you could be right. I'm not sure.
- Sat Aug 06, 2011 3:31 pm
- Forum: WIP Modeling
- Topic: Look at stuff I made
- Replies: 76
- Views: 66500
Re: Look at stuff I made
Damn that's a tidy desk, you have any obsessive disorders for cleaning?
- Thu Aug 04, 2011 10:05 pm
- Forum: Mapping Help
- Topic: How to add looping music with mapadd?
- Replies: 5
- Views: 11802
Re: How to add looping music with mapadd?
You'll have to change the origin's to a location in the map you're mapadding for otherwise you could throw ents out of the map.
- Mon Aug 01, 2011 8:30 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Tools (Useful Programs) List
- Replies: 25
- Views: 32868
Re: Tools (Useful Programs) List
You guys seen this, could make for some interesting shaders (cough parallax)
http://developer.valvesoftware.com/wiki ... aderEditor
http://www.facepunch.com/threads/1108567
http://developer.valvesoftware.com/wiki ... aderEditor
http://www.facepunch.com/threads/1108567
- Mon Aug 01, 2011 1:14 pm
- Forum: Misc Releases
- Topic: Half-Life: Source weapons
- Replies: 11
- Views: 18314
Re: Half-Life: Source weapons
Yo Fenix, you gone on holiday? Can I use these weapons? I'm going to re-write all my HLS:DM mapadd's to be co-op missions using only your scripted weapons. I'm going to make a serious sam arena style x-alien game mode for all the map's using lives mode just incase you were interested in what I had i...
- Mon Aug 01, 2011 1:06 pm
- Forum: WIP Mapping
- Topic: Freefall's mapping shenanigans
- Replies: 35
- Views: 34111
Re: Freefall's mapping shenanigans
^That and it just makes life easier. I only snap off grid for model placement maybe, or rotating world geo, everything else to the grid.
- Mon Aug 01, 2011 10:10 am
- Forum: WIP Mapping
- Topic: Freefall's mapping shenanigans
- Replies: 35
- Views: 34111
Re: Freefall's mapping shenanigans
Everything going on here looks good!
Five quick hammer tips.
*Stay on grid (snapped to grid)*
*Work in the power of 2 (2,4,8,16,32,64,128,256,512,1024,2048,etc)*
*Hint brush, <-learn how to use*
*func_detail is your friend*
*Tools\Transform (Ctrl+T) rotate with this for brushes*
Five quick hammer tips.
*Stay on grid (snapped to grid)*
*Work in the power of 2 (2,4,8,16,32,64,128,256,512,1024,2048,etc)*
*Hint brush, <-learn how to use*
*func_detail is your friend*
*Tools\Transform (Ctrl+T) rotate with this for brushes*
- Mon Aug 01, 2011 10:03 am
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 209307
Re: oc_diving_v9 (FIXED... maybe)
Looking good, funny video!
- Sun Jul 31, 2011 12:58 pm
- Forum: General Valve
- Topic: Blade Symphony.
- Replies: 23
- Views: 28869
Re: Blade Symphony.
Promo vid:
[BBvideo 425,350][/BBvideo]
[BBvideo 425,350][/BBvideo]
- Sun Jul 31, 2011 12:30 pm
- Forum: General Valve
- Topic: Blade Symphony.
- Replies: 23
- Views: 28869
Re: Blade Symphony.
BS is trying to go commercial. I'll probably support it by pre-ordering, I feel in love with the mod version.
- Sat Jul 30, 2011 6:17 pm
- Forum: Map Releases
- Topic: de_aztec_mapadd_v2
- Replies: 16
- Views: 23951
Re: de_aztec_mapadd_v1
I could try change the mass I didn't bother using a different script, though I've probably got one somewhere. Anyhow its not really a bug, if you loose the apc (through bad driving) there is some C4 to open blast doors. May I suggest you try to find and safely detonate the mines before you drive ove...
- Sat Jul 30, 2011 10:51 am
- Forum: General Discussion
- Topic: oc_harvest: Longer days using console / Hammer editor?
- Replies: 19
- Views: 14357
Re: oc_harvest: Longer days using console / Hammer editor?
The only real thing, that is wrong here is: the map was designed a certain way for particular reasons. And he wants to change an aspect of that map to make the map 'easier' Adding longer days is like typing sv_cheats 1; god and then trying to find a quick fix of enjoyment from that. Its ok for a whi...
- Fri Jul 29, 2011 4:24 pm
- Forum: Mapping Help
- Topic: Mapadd limitations
- Replies: 13
- Views: 17924
Re: Mapadd limitations
I still miss the request thread, would love to post up some code based requests, though some are old.
Weapon Scripting really needs some love. Though I'm sure you've got tasks to prioritise etc.
Weapon Scripting really needs some love. Though I'm sure you've got tasks to prioritise etc.
- Thu Jul 28, 2011 11:35 pm
- Forum: Mapping Help
- Topic: Mapadd limitations
- Replies: 13
- Views: 17924
Re: Mapadd limitations
I think W0rf0x knows what you think Fenix is on about, W0rf0x I think is trying to explain the tool is un-related to the matter of mapadd capabilities and restrictions.
- Thu Jul 28, 2011 8:44 pm
- Forum: Map Releases
- Topic: de_aztec_mapadd_v2
- Replies: 16
- Views: 23951
Re: de_aztec_mapadd_v1
Indeed, already knew just hadn't corrected, will correct post now and briefing in next version.