Search found 3237 matches

by fug4life
Wed Jul 27, 2011 1:45 pm
Forum: General Discussion
Topic: oc_harvest: Longer days using console / Hammer editor?
Replies: 19
Views: 14293

Re: oc_harvest: Longer days using console / Hammer editor?

Personally this mod is all about customisation so I see nothing wrong with server operators having the freedom to do pretty much anything they want. Though you must understand that the mod developers from time to time may disaprove of the direction some of that customisation takes, so just don't loo...
by fug4life
Wed Jul 27, 2011 9:45 am
Forum: Map Releases
Topic: de_aztec_mapadd_v2
Replies: 16
Views: 23557

Re: de_aztec_mapadd_v1

^Yes, though if enough people complain its too difficult, I'll make changes.
by fug4life
Tue Jul 26, 2011 4:33 pm
Forum: Mapping Help
Topic: OC SDK wat
Replies: 2
Views: 8910

Re: OC SDK wat

Have you fixed this now?
by fug4life
Tue Jul 26, 2011 4:17 pm
Forum: Map Releases
Topic: de_aztec_mapadd_v2
Replies: 16
Views: 23557

de_aztec_mapadd_v2

V2 date:13/10/2011 http://img266.imageshack.us/img266/2074/deaztec0014.jpg Obsidian Conflict Map: de_aztec (mapadded mini mission) Mapadd Script by fug4life Primary Objective: Wait for other prisoners and make a combined escape! Saftey in numbers, choose your moment well! Secondary Objective: Find a...
by fug4life
Mon Jul 25, 2011 11:28 pm
Forum: Map Releases
Topic: oc_paysan
Replies: 381
Views: 268903

Re: oc_paysan

Heart beat over here! Just keeps on ticking.
by fug4life
Mon Jul 25, 2011 11:25 pm
Forum: WIP Modeling
Topic: Look at stuff I made
Replies: 76
Views: 65274

Re: Look at stuff I made

Its amazing what the internet spits out onto these forums from time to time. Where do all these amazing people 'pop' up from?

Awesome FreeFall89, simply awesome!
by fug4life
Sun Jul 24, 2011 9:31 pm
Forum: WIP Modeling
Topic: Look at stuff I made
Replies: 76
Views: 65274

Re: Look at stuff I made

Awesome work.
by fug4life
Fri Jul 22, 2011 10:43 pm
Forum: Misc Releases
Topic: Half-Life: Source weapons
Replies: 11
Views: 18017

Re: Half-Life: Source weapons

Good job.

Did you re-scale the world models, as they were ridiculously big?
by fug4life
Wed Jul 13, 2011 10:34 pm
Forum: General Discussion
Topic: gascans
Replies: 8
Views: 5952

Re: gascans

there ya go two brains are better than one, long live co-op.
by fug4life
Wed Jul 13, 2011 9:48 pm
Forum: Mapping Help
Topic: Teamplay - NPC doesen't damage player from other team
Replies: 3
Views: 9534

Re: Teamplay - NPC doesen't damage player from other team

Known bug.

Sorry, you may as well put that map idea on hold.

Glad to hear you're interested in mapping for OC. The mod really needs more good classic co-op maps, you could consider lives or merchant gameplay or both.
by fug4life
Wed Jul 13, 2011 9:46 pm
Forum: Map Releases
Topic: Obsidian Conflict Map Pack V3 [17.11.2013]
Replies: 37
Views: 48506

Re: Obsidian Conflict Map Pack V1 [60 maps from Map Database

Mounts is informative.
by fug4life
Wed Jul 13, 2011 9:43 pm
Forum: General Discussion
Topic: gascans
Replies: 8
Views: 5952

Re: gascans

Look high, look low.

Think beyond what you already know...
by fug4life
Wed Jul 13, 2011 6:47 pm
Forum: Map Releases
Topic: Obsidian Conflict Map Pack V3 [17.11.2013]
Replies: 37
Views: 48506

Re: Obsidian Conflict Map Pack V1 [60 maps from Map Database

Make a blank template and copy paste it 100 times, then change whats i.e door number map name etc.

I can do 180 maps in about 30 mins.
by fug4life
Mon Jul 11, 2011 9:52 pm
Forum: WIP Misc
Topic: fug's WIP Mapadds!
Replies: 89
Views: 76558

Re: fug's WIP Mapadds!

Aight, all the gameplay elements are in, so are 50 % of the npcs, just got to add the rest of the npc_makers.
(Playing & mapping 4 OC on my television, is not good for my eyes) :siezure:
by fug4life
Mon Jul 11, 2011 7:52 am
Forum: Map Releases
Topic: dod_kalt & dod_colmar Mapadds v5
Replies: 31
Views: 37803

Re: dod_kalt & dod_colmar Mapadds v5

Carrying it around by the top corner of the screen... :( £60 for a replacement.

My thumb is rather large, and obviously does not know its own strength.