Search found 1878 matches

by skidz
Sun Nov 30, 2008 10:09 pm
Forum: WIP Mapping
Topic: oc_sso
Replies: 30
Views: 20813

:lmao:
You always make the most bizarre maps.
by skidz
Mon Nov 10, 2008 9:52 am
Forum: WIP Mapping
Topic: oc_paysan
Replies: 92
Views: 83497

Image
MY TREE MODEL! AGAIN!
by skidz
Mon Nov 10, 2008 9:49 am
Forum: WIP Mapping
Topic: oc_adventure
Replies: 46
Views: 28656

Everytime I see my tree model being used I get a good laugh.
by skidz
Mon Nov 10, 2008 9:47 am
Forum: Mapping Help
Topic: Ambient Generics Suck
Replies: 7
Views: 6492

The reason OC uses the cfg folder is because we had custom sound scripts far before Valve implemented them and we used the cfg folder. It still works this way today because everyone was already using the cfg folder.
by skidz
Fri Oct 31, 2008 9:31 pm
Forum: General Discussion
Topic: Lack of maps? Possible solutions
Replies: 5
Views: 4048

As well as the maps we have some lovely new features. World Co-op High Scores Website: At the end of each adventure the teams co-operative score and the stats of each player are sent to our website. In game economy system: Players earn money from kills and co-operation and can then spend it in Vort...
by skidz
Sun Oct 26, 2008 7:55 am
Forum: Mapping Help
Topic: Posing Dead Ragdolls
Replies: 8
Views: 7166

Well if there is a way of setting the ragdolls anim. Personally I just rotate the ragdoll sideways and around and it falls to the ground. Doesn't always look the best but its the only thing I can think of aside from an animation scripted sequence then to die.
by skidz
Thu Oct 23, 2008 1:40 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Q:Weapon scripts sounds
Replies: 2
Views: 3390

Ill let you know if I come up with anything.
by skidz
Thu Oct 23, 2008 1:34 am
Forum: General Discussion
Topic: Is it Worth Mounting Episode 2 Content?
Replies: 21
Views: 11635

Most people have episode 2. They should also have HLS but most dont. :(
by skidz
Mon Oct 20, 2008 7:53 am
Forum: Screenshots
Topic: SUPER HOUWSE
Replies: 34
Views: 48484

Makrontt le nécron wrote:You made everything with the physgun? :shock:
Emm, do you know it is a lot easier to do that sort of thing in Gmod? :P
Yes but the original physgun is nostalgic, that is, if you used to mess around in MP with the leak. Or JB mod, whichever.
by skidz
Sun Oct 19, 2008 5:57 am
Forum: Screenshots
Topic: SUPER HOUWSE
Replies: 34
Views: 48484

Haha, them bloody non-hls players.
by skidz
Sun Oct 19, 2008 12:53 am
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 764633

Release that hand skin please. ;)
by skidz
Sat Oct 18, 2008 12:20 am
Forum: Misc Releases
Topic: Decals; obsidian_blue
Replies: 5
Views: 10690

Very nice.
by skidz
Fri Oct 17, 2008 2:16 am
Forum: Model Releases
Topic: Sound Model
Replies: 4
Views: 6033

Hmm, good idea actually. This one could always be changed to make different sounds as well. Good show.
by skidz
Fri Oct 17, 2008 1:26 am
Forum: Map Releases
Topic: Half Life Deathmatch:S Modified to Obsidian Team Deathmatch!
Replies: 18
Views: 26898

Ive made trigger_gravity reset the players gravity when they stop touching the trigger. Also applies to when they die in the trigger.

[EDIT]
Also got around to making those wall chargers textures toggle on and off like they are suppose too. You can expect these changes in 1.34.
by skidz
Fri Oct 17, 2008 12:39 am
Forum: Map Releases
Topic: Half Life Deathmatch:S Modified to Obsidian Team Deathmatch!
Replies: 18
Views: 26898

Oh shi! Crossfire. Nostalgia attack.
Seriously amazing times on that map.