Search found 2393 matches

by MaestraFénix
Tue Jul 31, 2018 6:54 pm
Forum: News Archive
Topic: Obsidian Conflict is back on track
Replies: 5
Views: 12933

Re: Obsidian Conflict is back on track

Aside of Discord, we are in Youtube, Twitter, Steam and Moddb.
by MaestraFénix
Tue Jul 31, 2018 6:53 pm
Forum: Modeling Help
Topic: Converting models process is driving me nuts
Replies: 3
Views: 18964

Re: Converting models process is driving me nuts

L4D2 models has a different skeleton, so you would have to rerig it.

We are in Discord so we barely check the forums nowadays.
by MaestraFénix
Tue Jun 05, 2018 5:41 pm
Forum: Modeling Help
Topic: Converting models process is driving me nuts
Replies: 3
Views: 18964

Re: Converting models process is driving me nuts

Already resolved at Discord.

The error was a file in a wrong place.
by MaestraFénix
Sat May 12, 2018 3:04 pm
Forum: News Archive
Topic: Obsidian Conflict is back on track
Replies: 5
Views: 12933

Obsidian Conflict is back on track

Long time no see, huh? It’s already been eight years since the release of 1.35 in 2010, six years since the release of the 1.35 hotfix in 2012 and three years since the community-made mountfix for 1.35 in 2015. Time flies so quickly, doesn’t it? As most of you know, work on the Steam version stalle...
by MaestraFénix
Sun Apr 08, 2018 7:24 pm
Forum: General Discussion
Topic: THANKS!
Replies: 11
Views: 16436

Re: THANKS!

The hotfix worked somewhat for me but there are a few maps that are still black and purple polygons. Which maps? If you have mounted all the supported games you shouldn't be able to have problems with any of the official and custom maps ( unless the custom content of these maps have been lost which...
by MaestraFénix
Fri Apr 06, 2018 7:33 pm
Forum: General Discussion
Topic: THANKS!
Replies: 11
Views: 16436

Re: THANKS!

Actually we are helping you and we are part of the team, the thing is that we are pretty much nowadays in Discord: https://discord.gg/6FSw7Qp I'm still wondering why you prefer to stick with WinXP rather than move into Win8 or directly Win10 with such beast of rig. I'm sure that's the problem. Check...
by MaestraFénix
Fri Apr 06, 2018 7:22 pm
Forum: General Discussion
Topic: Will OC (Or what's left of it) ever be released to the public?
Replies: 1
Views: 7464

Re: Will OC (Or what's left of it) ever be released to the public?

We moved to Discord since basically no one uses forums nowadays ( although we keep the forum online for legacy information ), you can even find the link to our server at the main page: https://discordapp.com/invite/K9CFT9P

TL;DR: We still working on it
by MaestraFénix
Fri Mar 30, 2018 12:31 pm
Forum: General Discussion
Topic: THANKS!
Replies: 11
Views: 16436

Re: THANKS!

Try to verificate the cache of Source SDK Base 2007, then of all the games you are going to mount. Delete the obsidian folder and place a new one rather than just overwrite it. It is possible you might get two errors while loading the main menu on launch, but you can close them without problems. The...
by MaestraFénix
Wed Nov 29, 2017 5:16 pm
Forum: Map Releases
Topic: Oc_Inlight
Replies: 21
Views: 29284

Re: Oc_Inlight

Try by verificate the cache of Source SDK Base 2007, HL2 and the rest of games that you have mounted.
by MaestraFénix
Sat Nov 11, 2017 12:06 pm
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 38633

Re: oc_necro

Oh you still alive. We are more active in our Discord rather than here, but from time on time we still checking this place.

https://discordapp.com/invite/K9CFT9P
by MaestraFénix
Wed Apr 26, 2017 2:37 pm
Forum: The Outside World
Topic: Time, Dr. Freeman?
Replies: 1
Views: 16757

Re: Time, Dr. Freeman?

There are no one here because we are in Discord https://discord.gg/6FSw7Qp (the link is at the main forum page). As for this place IDK about Shana, but I can assure you I did a local copy of the entire site. If it ever goes down, I will reupload it somewhere (although it would be archived so no one ...
by MaestraFénix
Sat Dec 17, 2016 5:27 pm
Forum: General Discussion
Topic: MAP: OC_LOBBY - Door Damage (Solved)
Replies: 1
Views: 8827

Re: MAP: OC_LOBBY - Door Damage (Solved)

Another alternative is to use directly NeoLobby to get rid of the door problem. It has several fixes and improvements over the normal lobby.
by MaestraFénix
Sat Apr 16, 2016 4:46 pm
Forum: Map Releases
Topic: Moe GlaDOS Factory (OC Remix)
Replies: 16
Views: 27345

Re: Moe GlaDOS Factory (OC Remix)

Raiden finished the fixings. Basically we replaced the speaker entities with ambient_generic entities (as it was in V1), and fixed the problem with the RES by packing all the content into the map.

Our work is finally done here.
by MaestraFénix
Thu Apr 14, 2016 4:35 pm
Forum: The Outside World
Topic: What are you listening to?
Replies: 1258
Views: 562263

Re: What are you listening to?

[BBvideo 425,350][/BBvideo]

Goodnight, and good luck to everyone.
by MaestraFénix
Fri Feb 12, 2016 5:24 pm
Forum: Playermodels
Topic: The Complete Models Pack! [OVER 200 MODELS!]
Replies: 74
Views: 94086

Re: The Complete Models Pack! [OVER 200 MODELS!]

The Waiting Room came to me asking if she can help by hosting the files too. Thanks!