Search found 49 matches

by Vesuvian
Wed Dec 01, 2010 3:27 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Something to consider for next time, though I think we have our work cut out for us without completely changing the temple shaft for now. Thanks!
by Vesuvian
Wed Dec 01, 2010 1:03 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

The way I understand it, Bean needs to use those kinda transitions to get around problems with water clipping. I'll take a look at the tunnel eventually to see if anything can be done. Really want to push to get more explorable stuff.
by Vesuvian
Tue Nov 30, 2010 12:10 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

The most co-operative thing we've worked on so far (wip):

Image

Lots of effort going into materials, colour balancing, lighting, etc.
by Vesuvian
Sun Nov 28, 2010 4:25 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

:wink:
by Vesuvian
Sun Nov 28, 2010 3:57 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Goofing off making secret rooms 8)
by Vesuvian
Wed Nov 24, 2010 2:14 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Starting island has changed dramatically. Cant wait until final compile!
by Vesuvian
Mon Nov 22, 2010 8:11 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

We're really confused about what IS and ISN'T allowed in the map, considering OC want's to be distributed on steam. Are the trees allowed, or should I model some?
by Vesuvian
Mon Nov 22, 2010 6:16 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

ATM
Image

Weapons Merchant
Image
by Vesuvian
Fri Nov 19, 2010 3:34 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Thanks fug!

I took liberties with the tin roof since the models are so low poly. That roof is equivalent to about 1 player model.

It's explained pretty in-depth here:
by Vesuvian
Wed Nov 17, 2010 4:57 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Just call me Cuban Pete. Old: http://img189.imageshack.us/img189/2674/oldkr.png New: http://img534.imageshack.us/img534/9069/new1t.png I need to retexture the beams along the roof. I just can't find the exact shade of brown I need right now. Edit: oops, just remembered I need to add window ledges
by Vesuvian
Wed Nov 17, 2010 3:10 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Someone mentioned they're getting black squares in the middle of signs.

I joined a server last night and was getting pink/black checkerboard squares in the middle of the signs. Something is definitely wrong with the overlay projection.
by Vesuvian
Tue Nov 16, 2010 11:11 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Before:
Image


After:
Image
by Vesuvian
Tue Nov 16, 2010 10:32 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Don't worry Fug, I'm a fan of Tropico 3. This should end up looking pretty nice!
by Vesuvian
Tue Nov 16, 2010 7:36 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Tropical Banana Republic coming right up.
by Vesuvian
Tue Nov 16, 2010 12:03 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 210744

Re: oc_diving_v9 (FIXED... maybe)

Working fine for me, just needs the tree textures fixed and it should be good to go.