Search found 49 matches
- Wed Dec 01, 2010 3:27 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Something to consider for next time, though I think we have our work cut out for us without completely changing the temple shaft for now. Thanks!
- Wed Dec 01, 2010 1:03 am
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
The way I understand it, Bean needs to use those kinda transitions to get around problems with water clipping. I'll take a look at the tunnel eventually to see if anything can be done. Really want to push to get more explorable stuff.
- Tue Nov 30, 2010 12:10 am
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
- Sun Nov 28, 2010 4:25 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
- Sun Nov 28, 2010 3:57 am
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Goofing off making secret rooms
- Wed Nov 24, 2010 2:14 am
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Starting island has changed dramatically. Cant wait until final compile!
- Mon Nov 22, 2010 8:11 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
We're really confused about what IS and ISN'T allowed in the map, considering OC want's to be distributed on steam. Are the trees allowed, or should I model some?
- Mon Nov 22, 2010 6:16 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
- Fri Nov 19, 2010 3:34 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Thanks fug!
I took liberties with the tin roof since the models are so low poly. That roof is equivalent to about 1 player model.
It's explained pretty in-depth here:
I took liberties with the tin roof since the models are so low poly. That roof is equivalent to about 1 player model.
It's explained pretty in-depth here:
- Wed Nov 17, 2010 4:57 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Just call me Cuban Pete. Old: http://img189.imageshack.us/img189/2674/oldkr.png New: http://img534.imageshack.us/img534/9069/new1t.png I need to retexture the beams along the roof. I just can't find the exact shade of brown I need right now. Edit: oops, just remembered I need to add window ledges
- Wed Nov 17, 2010 3:10 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Someone mentioned they're getting black squares in the middle of signs.
I joined a server last night and was getting pink/black checkerboard squares in the middle of the signs. Something is definitely wrong with the overlay projection.
I joined a server last night and was getting pink/black checkerboard squares in the middle of the signs. Something is definitely wrong with the overlay projection.
- Tue Nov 16, 2010 11:11 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Before:
After:
After:
- Tue Nov 16, 2010 10:32 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Don't worry Fug, I'm a fan of Tropico 3. This should end up looking pretty nice!
- Tue Nov 16, 2010 7:36 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Tropical Banana Republic coming right up.
- Tue Nov 16, 2010 12:03 am
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 210744
Re: oc_diving_v9 (FIXED... maybe)
Working fine for me, just needs the tree textures fixed and it should be good to go.