Lua Implementation

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Lua in OC?

Yes
27
52%
Yes, but just ServerSide
14
27%
No
11
21%
 
Total votes: 52

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Neico
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Lua Implementation

Post by Neico »

ok i thinked some days to make this thread because i know that you guys really dont like GarrysMod neight Garry itself ok i can understand this but let forget that gmod has LUA.

ok just think LUA will be implemented some day into OC what you guys are thinking or better are going to do with it? first is that you need to know LUA :P but ok i really want to know what are going to do with it? makiing ingame things or making some cool Server Scripts that can for example handle the Servername automaticly or Dynamic Slots? or just making a hud? i mean i dont know if its going to be implemented neighter what things will be in there i dont think that it will have Gamemodes because its just interesting for gmod.

i also wan to know what points speaks for or not for LUA.

Pro:
Better Server Managemant

Contra:

Some kind of Idiots that think that they can make some HAX ... but with a good management of LUA it wont happen :D

for an example and please i dont want some awnsers like uhh gmod has LUA so LUA is bad or a Kiddi language LUA is kinda easy agree and thats why i want that it will be implemented into this modand sure im open to help to explain it if someone dont know what lua exactly is/can do etc.

there some more things to say but i think ill let you guys first say some things :D

i hope that will be some good awnsers ;D
Last edited by Neico on Thu Jun 07, 2007 5:28 pm, edited 1 time in total.
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Shana
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Post by Shana »

What would i do if lua get implanted into oc? hmm, lets see:

-First i would make a script that prevent players to pick the same map more than one time, its getting annoying when players pick umizuri 5 times in a row.

-Then i would make a script for the hl2 campaign mode that changes the map only when all players are in the mapchange trigger, players that reached the end will be switched to spectator mode, and when you die, you spawn near the other players and not at the map begining.

-And last: a dynamic skill script, the more players, the harder it gets, the less players, the easier it gets.

And of course, better scripted weapons :D
Last edited by Shana on Fri Jun 01, 2007 4:20 am, edited 2 times in total.
Power-Mad
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Post by Power-Mad »

I dunno if this is possible but make a script that changes the strength of a door the more it gets played.
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skidz
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Post by skidz »

Ive been getting a lot of interest from this idea, but unfortunately most people think Garry owns the lua scripting language and using it would be like stealing from him. In a way, its like using his idea.
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Shana
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Post by Shana »

skidz wrote:Ive been getting a lot of interest from this idea, but unfortunately most people think Garry owns the lua scripting language and using it would be like stealing from him. In a way, its like using his idea.
wasn´t smod the first sourcemod with lua?
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Post by Hell-met »

LOOAH LOOAH

No it was really garyrymsid.com
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Post by fug4life »

I know nothing, I have no idea of the advantages/disavantages, although w0rf0x's proposal's seem very sensible. I doubt, I'd be using it much, I spent a few hours figuring out Zteers, mapselect_modify.txt last night. And thats just adding lines to exsisting lines. Damn it's like hammer all over again, one mistake and you pay for it! lmao I like the way Zteer hints you through, I got 'dummy' come up when I'd look at a door.
Thanks to Zteer for making it <fug proof>.
DaMaN
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Post by DaMaN »

W0rf0x wrote:-And last: a dynamic skill script, the more players, the harder it gets, the less players, the easier it gets.
Yes. Hell yes.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
destu
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Post by destu »

No
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Neico
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Post by Neico »

destu wrote:No
and why? i dont want such awnsers with just the vote options i want to know why ecatly you think "No"
and btw. at the moment there more votes then posts if you vote something get a post too because i want to know why ....
Last edited by Neico on Thu Jun 07, 2007 5:29 pm, edited 1 time in total.
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fug4life
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Post by fug4life »

My post was a passive post!
I posted , but I didn't vote, I simply don't know enough about it.

I Don't know maybe I should read more...,

:notworthy:
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Neico
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Post by Neico »

thats no problem the problem is vote and dont say anything and for you:

http://www.lua.org/about.html
http://www.lua.org/manual/5.1/ (if you want to know some basics)
http://www.lua.org/pil/ (also very good to learn more how use lua)

i can search for more if you need more infos about it ;)
Last edited by Neico on Thu Jun 07, 2007 5:29 pm, edited 1 time in total.
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fug4life
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Post by fug4life »

Thnx for info, most appreciated! :D
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Post by sgae »

i prefer new maps, new npc's and new weapons before "lua"
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Neico
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Post by Neico »

new maps? its up to the mapper not the mod creator :P and as w0rf0x said with luayou can make some better weapons :P and i mean that some sort of complex coding will also allow it to make your own npcs :P
Last edited by Neico on Thu Jun 07, 2007 5:29 pm, edited 1 time in total.
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