OC Server?

Obsidian General.
themoldyone
Polygon
Polygon
Posts: 20
Joined: Sat Jun 27, 2009 11:43 pm

OC Server?

Post by themoldyone »

Is it possible to Increase the max player limit higher then 16.

If possible Could you tell me how I can.
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

no
themoldyone
Polygon
Polygon
Posts: 20
Joined: Sat Jun 27, 2009 11:43 pm

thx

Post by themoldyone »

Thank you W0rf0x for replying so quickly.
Gary
npc_advisor
npc_advisor
Posts: 1125
Joined: Sun Nov 09, 2008 7:21 am
Location: USA, FL
Contact:

Post by Gary »

Why don't we just unlock it to the full limit, 128?

So if someone somehow has the power to have that many, they can go right ahead.
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Because its fraking stupid tbh.
Gary
npc_advisor
npc_advisor
Posts: 1125
Joined: Sun Nov 09, 2008 7:21 am
Location: USA, FL
Contact:

Post by Gary »

Yeah, I don't think there is even 128 players on OC at once anyways...

But still, who cares if it is stupid, its there if someone wants it.

Same thing if someone made is 300 core CPU, yes, it is stupid as no software could make use it, but, it's there if someone ever decides to make use of it.

And it's not hard to change the value:

Code: Select all

maxplayers = 32;
in hl2mp_gameinterface.cpp.

And have a warning for going over 32.
User avatar
Keychain
Obsidian Veteran
Obsidian Veteran
Posts: 1511
Joined: Sun Aug 17, 2008 5:09 am
Location: Florida, United States
Contact:

Post by Keychain »

Dude, Gary, if Fox suggests that we not do it why are you trying to be a rebel about it?
Gary
npc_advisor
npc_advisor
Posts: 1125
Joined: Sun Nov 09, 2008 7:21 am
Location: USA, FL
Contact:

Post by Gary »

I'm am not, I am just pointing out that there is no real reason not to. I am fine with it if he doesn't want a 128 limit though. But I strongly suggest something along the lines of a 32 or 64 player limit.
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Its fine as it is. 32 maybe for pvp maps, but thats it.
Gary
npc_advisor
npc_advisor
Posts: 1125
Joined: Sun Nov 09, 2008 7:21 am
Location: USA, FL
Contact:

Post by Gary »

Okay then. Just the way I look at it, I would just prefer to never run into a limit(thus the reason for 128). But I understand if you see it differently, it's up to you anyways, I was just saying my opinion on the matter.
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

the engine limit is 255 btw.
Image
Gary
npc_advisor
npc_advisor
Posts: 1125
Joined: Sun Nov 09, 2008 7:21 am
Location: USA, FL
Contact:

Post by Gary »

Even better, could of sworn it was 128 though...

Wouldn't that be epic, a 127v127(1 spectator) game? Though I would assume, around that amount of players that the engine would become unstable...
User avatar
Neico
Lead Coder
Lead Coder
Posts: 1799
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Post by Neico »

it already is with 128...

also the netcode simply isn't designed for so much, no server could handle that
Image
BigFoot
prop_static
prop_static
Posts: 86
Joined: Thu Dec 03, 2009 11:57 pm

Post by BigFoot »

i don't really get it. if someone wants their server to handle more than 16 players then why would that be stupid? Image

especially for pvp maps like for example that large one with all the sand and antlions it would make perfect sense

in the end it should be the server owner's decision if he wants to have a decent coop (max 8 ) server or if he likes to have a giant pvp mess, don't you think? :?:
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Its just not realistic for co-op.

And trust me I'm the biggest fan of large servers. If I play TF2 or anyother multiplayer PVP mod for HL2 I insist on 32 man servers.

I used to play BF1942 and Desert Combat on 64 man servers
And Tribes 2 also 64 (though they did have a 100 man server up for a while, that was fun).

Even PVP mods for hl2 rarely go above 32, I think Empires is probably the one exception.

End of the day co-op servers have all the AI calculations to deal with along with all the rest that PVP mods have, its just not worth it.

And our PVP maps rarely get 16 players running about on them, and a lot of our PVP maps still have AI npcs in some of them. So I'd say no more than 20 man servers for PVP. But in all honesty its fine as it is.

16 is perfect!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Post Reply