Problem at start Obsidian Conflict 1.35
- PsychoiKash
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Problem at start Obsidian Conflict 1.35
Ok, double click to Obsidian Conflict Icon, Source SDK 2007 starts, Obsidian Conflict starts, Background with loading, and in one second, appear a black screen and then, the program don't respond... I search on google and everywhere and i doesn't found anything, if anyone can help me, i'll be gratefully
(Sorry if there are any issue in the problem description, i'm spanish e.é)
(Sorry if there are any issue in the problem description, i'm spanish e.é)
Re: Problem at start Obsidian Conflict 1.35
Since you don't seem to see a error message try to add those startparameter:
-dev -allowdebug -condebug
after that you should have a console.log inside the obsidian folder, post it here (with code or quote tags please)
-dev -allowdebug -condebug
after that you should have a console.log inside the obsidian folder, post it here (with code or quote tags please)
- PsychoiKash
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Re: Problem at start Obsidian Conflict 1.35
All console.log text:
Code: Select all
CSoundEmitterSystem: Registered 849 sounds
CResponseSystem: scripts\talker\response_rules.txt (568 rules, 647 criteria, and 545 responses)
maxplayers set to 16
Heap: 256.00 Mb
Steam config directory: c:\program files\steam\steamapps\xxkomohiroxx\source sdk base 2007\platform\config
ILocalize::AddFile() failed to load file "resource/obsidian_spanish.txt".
Parsed 49 text messages
Couldn't find custom font file 'resource/cs.ttf'
ConVarRef hud_saytext doesn't point to an existing ConVar
ConVarRef hud_saytext doesn't point to an existing ConVar
ConVarRef spec_drawstatus doesn't point to an existing ConVar
CGameEventManager::AddListener: event 'spec_target_updated' unknown.
material "hud/leaderboard_dead" not found.
--- Missing Vgui material hud/leaderboard_dead
CGameEventManager::AddListener: event 'achievement_earned' unknown.
ILocalize::AddFile() failed to load file "resource/mp3player_spanish.txt".
Client dll loaded for Obsidian Conflict
execing config.cfg
cc_lang =
Unknown command "sv_backspeed"
Sound Initialization: Start
DS:stereo speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Sound Initialization: Finish, Sampling Rate: 44100
2 CPUs, Frequency: 2.5 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
execing modsettings.cfg
Re: Problem at start Obsidian Conflict 1.35
Are you mounting a game you don't own/have installed? Check your obsidian/mounts folder.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
- PsychoiKash
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- Joined: Mon Jan 23, 2012 2:59 pm
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Re: Problem at start Obsidian Conflict 1.35
In that folder only are a .txt file... Mounts Readme.txt ...
(I have CSS, GMOD and HL2:DM)
(I have CSS, GMOD and HL2:DM)
Re: Problem at start Obsidian Conflict 1.35
Try to verify Source SDK Base 2007. If that still doesn't work, you may have to consider a full OC reinstall (a real hassle, I know :/ ).
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
- PsychoiKash
- Vertex
- Posts: 8
- Joined: Mon Jan 23, 2012 2:59 pm
- Contact:
Re: Problem at start Obsidian Conflict 1.35
I reinstall OC a lot of times and nothing new :s
Re: Problem at start Obsidian Conflict 1.35
Do other mods work fine?
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
- PsychoiKash
- Vertex
- Posts: 8
- Joined: Mon Jan 23, 2012 2:59 pm
- Contact:
Re: Problem at start Obsidian Conflict 1.35
Were you ever able to play OC before? if you verified the source sdk base 2007 game cache and you're still crashing, try putting -autoconfig in OC's startup parameters, which resets all default video settings etc. remember to remove it again if it worked.
- PsychoiKash
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Re: Problem at start Obsidian Conflict 1.35
I was play OC on a laptop, so there's new pc (Old brother pc lol), i tried '' -autoconfig '' , nothing
(I'm a 32bits user, it can be the problem?)
(I'm a 32bits user, it can be the problem?)
Re: Problem at start Obsidian Conflict 1.35
I've been on 32bit for years, no problems playing the mod.PsychoiKash wrote: (I'm a 32bits user, it can be the problem?)
- PsychoiKash
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Re: Problem at start Obsidian Conflict 1.35
Ok so, the problem still here ._.
Re: Problem at start Obsidian Conflict 1.35
I really start to think that I need to add Teamviewer Support somewhere on the website or at the wiki, this is usually the best way to help with such problems...
- PsychoiKash
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Re: Problem at start Obsidian Conflict 1.35
And the problem still heree #_#..