Steam::Init failed to find steam interface

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LordDz
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Steam::Init failed to find steam interface

Post by LordDz »

I get that message when I try to launch the mod after the steampipe update.
So does anyone got a working gameinfo.txt that they could paste it here? :)
MaestraFénix
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Re: Steam::Init failed to find steam interface

Post by MaestraFénix »

LordDz wrote:I get that message when I try to launch the mod after the steampipe update.
So does anyone got a working gameinfo.txt that they could paste it here? :)
The Hotfix one, after switching the SDK Base 2007 to the beta, should work, but well, here's mine:

Code: Select all

"GameInfo"
{
	game	"Obsidian Conflict 0.1.3.5"
	title	"OBSIDIAN CONFLICT 0.1.3.5"
	title2	"OBSIDIAN CONFLICT 0.1.3.5"
	type multiplayer_only
	nomodels 0
	nohimodel 1
	nocrosshair 1
	hidden_maps
	{
		"test_speakers"		1
		"test_hardware"		1
	}

	developer "Obsidian Conflict Team"
	developer_url "http://obsidianconflict.net"
	manual "http://wiki.obsidianconflict.net"
	icon "resource/obsidian"

	FileSystem
	{
		SteamAppId				218		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//

		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\half-life 2.
		//
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				|all_source_engine_paths|hl2
			game				|all_source_engine_paths|hl2/hl2_textures.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_misc.vpk
			game				|all_source_engine_paths|hl2/hl2_misc.vpk

			platform			|all_source_engine_paths|platform/platform_misc.vpk
		}
	}
}
It includes some new stuff to use the SteamPipe versions of the SDK.
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Neico
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Re: Steam::Init failed to find steam interface

Post by Neico »

this can't work, oc is rewriting the game path on each map load, so the vpk's will dissapear as soon as you join a server, using the method I described in the other thread is the way to properly fix it...
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MaestraFénix
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Re: Steam::Init failed to find steam interface

Post by MaestraFénix »

Neico wrote:this can't work, oc is rewriting the game path on each map load, so the vpk's will dissapear as soon as you join a server, using the method I described in the other thread is the way to properly fix it...
Well, I didn't tried this yet in-game, it was only for getting working the SDK: I will try that method then.
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