Chandler's Extra Start-up Music

Misc Releases such as Textures, Choreo, Tools, and even Sound.
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Chandler
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Chandler's Extra Start-up Music

Post by Chandler »

Here's an extra song I grabbed. It's totally legal to have. just place the contents in your obsidian folder.
http://files.filefront.com/soundrar/;63 ... einfo.html

again you can just unrar it into obsidian folder.
Barnz
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Post by Barnz »

I hope this is better than current techno music.

Edit: The music is awesome. It reminds me on Valve's theme.
skidz
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Post by skidz »

Barnz wrote:I hope this is better than current techno music.

Edit: The music is awesome. It reminds me on Valve's theme.
I agree, the techno song has got to go.

[EDIT]

Where did you get this music from Chandler? Its awesome.
Chandler
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Post by Chandler »

I got it from Unreal Championship 2. Apparently the guy who makes the music for it distributed it for free.

I've got a lot more where that came from too.

Like I said it'sally legal to have it too. :D
Hickadam
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Post by Hickadam »

It has my vote!


Now you need some Obsidian Conflict background map to play, with a bunch of combine "machinery" moving about with a slow flyby effect to go with the music.
Barnz
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Post by Barnz »

My background > Background map
skidz
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Post by skidz »

A background map presents some new problems, one being background maps creating MP games in which players start joining and you see them on your background map. :lol: Its pretty funny actually.
Chandler
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Post by Chandler »

well, I thought you do not place any info_player_<insert object here> on a background map, and only a dev camera or soemthing.
Hickadam
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Post by Hickadam »

Background map still needs an info_player_start, and that will be used to insert a player.

A background map just spawns you, and instantly locks your view into a point_viewcontrol. And there you stay.

Now if by chance some other people join after that happens....
skidz
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Post by skidz »

Chandler wrote:well, I thought you do not place any info_player_<insert object here> on a background map, and only a dev camera or soemthing.
That is a pretty smart fix actually, we could set a flag on background maps that force the player to use an info_background_spawn instead which wouldn't work in a map without the flag. sv_lan would be set to 1.
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