Icons for OICW, Spas-12, g36c and sniper rifle ammo

Misc Releases such as Textures, Choreo, Tools, and even Sound.
fug4life
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Post by fug4life »

At first I thought it was W0rf0x's warehouse map, but then after I thought prehaps cs or gmod. Yes I know cs_compound quite well me and W0rf0x were on it a while back taking alook around for a potential mapadd mission.

And I Didn't realise they are elite skins, I like even more now I know the reason for all the white.
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Makrontt le nécron
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Post by Makrontt le nécron »

I made an icon and a picture for the alyxgun rounds, an icon for manhack ammo and I'm working on a new icon for the crossbow. I'll release it soon, does anybody have any suggestion for other icons I should make?
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Post by fug4life »

Sounds like you covered most of them, grapple hook? :?
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Blues
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Post by Blues »

As the grapple hook still looks like the crossbow the icon could be left like it is.
but another cool icon would be something like this...
well, if it looked better... i've quickly thrown it together in photoshop and i imagined the hook pointing towards the viewer a little more, but i somehow suck at photoshop. with a real pencil i could've drawn it :?

Image

You could maybe make an icon for the annabelle and for weapon_hopwire?
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Post by Makrontt le nécron »

Updated. Check the first page.

I will now make an icon for the grapple (something like what Blues shown)

The weapon_hopwire actually works in OC? I tried to use it, but the weapon keep stay stuck on idle animation and I can't ever drop it or change weapon.

About Annabelle...
Well I use the icon made for the HL2CTF Mod (which is very nicely done) so I didn't planned to make one. I dunno...
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Post by Blues »

weapon_hopwire is for devs only. but as we are a community kind to its devs i just suggested it so they wouldn't have to get along with the normal grenade icon anymore.
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Makrontt le nécron
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Post by Makrontt le nécron »

Does it looks like the smod hopwire?
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Post by Ny »

I have updated some of the buckets for this, if your using my edited version of Mak's slot scripts download the update here:

http://files.filefront.com/ScriptUpdate ... einfo.html

It has the icons included too!
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Post by Makrontt le nécron »

Does this is good?

ImageImage

I think you understand immediately which weapon it is but it does not look like the v model.
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Post by Blues »

I like it :)

Though, there are some little things i'd change, like have a little bit less rope and maybe rotate the hook about 10-20° ccw and see how it looks


But that's your decision, i think it is already a great icon! :D
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Post by fug4life »

^ What he said...
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'She has zero tolerance for idiots'.

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Post by Makrontt le nécron »

Updated, check the first page.

I'm thinking about making a hopwire icon. But I need to know, the weapon looks like a standard grenade or something else?
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Post by fug4life »

I wouldn't worry too much.

Well the Hopwire has been in many forms.

From the Missing Information,
To an early, what I call starwars/heli bomb like one,
To the ep1 Valve cut blackHole nade (replaced by magnussun).

I did have a screen shot of the icon in Obsidian Conflict as I've previously tried to get the MI hopwire into the mod.

Here is a screen of the icon from MI.
Image

I suspect something similar is used as when I tried to get it into the mod an icon was already set up though I think the icon was inverted.

another unhealthy obsession I have with MI :P

I suspect the current nade is a grenade icon or the inverted MI 'style' one.
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Post by fug4life »

Also, These are quite rare items but they have some functionalities and with the right icons perhaps we'll get to see them used in maps?

It's up to you,..

weapon_oldmanharpoon:

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weapon_citizenpackage:

Image

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weapon_citizensuitcase:

Image

There is also weapon_mattspipe though it's currently not carriable.

I'm sure they could be put to good use, the player view of the suitcase is a bit crazy but playable, the citizenpackage is fine.
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Post by Makrontt le nécron »

I know these weapons, and I think they could be interesting to use in a map too (it's hard to see something with the suitcase).
I'll take a look. Even if they do nothing when used by a player, I could fix some problems (but a real v model would be better) and maybe someone will use them.
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