Fixed npc_citizen Talk Scripts (No More Gordon References)

Misc Releases such as Textures, Choreo, Tools, and even Sound.
Post Reply
shiftey
npc_combinegunship
npc_combinegunship
Posts: 705
Joined: Thu Oct 09, 2008 4:45 pm
Contact:

Fixed npc_citizen Talk Scripts (No More Gordon References)

Post by shiftey »

A while ago I got annoyed from listening to citizens and rebels greeting my Dr. Breen player model as Gordon Freeman. So I went into the talk script files for npc_citizen and commented out every sound file that mentioned the player as Gordon Freeman.

You should never hear a rebel greet you as Freeman again unless you're playing the campaign. In the campaign there are lots of specific scenes that mention the player as Gordon Freeman and these cannot be changed.

I need somebody to host the files though. Until then p.m. me if you want them.
Q_Q
Polygon
Polygon
Posts: 54
Joined: Mon Jul 27, 2009 8:14 pm

Post by Q_Q »

> www.filefront.com <
Will help you.
Register and upload them there.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Erm dosen't a logic_auto or w/e with a global state set to 'pre gordan criminal' do this any way?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
shiftey
npc_combinegunship
npc_combinegunship
Posts: 705
Joined: Thu Oct 09, 2008 4:45 pm
Contact:

Post by shiftey »

Not for commanded rebels, which are usually the ones that call you Gordon anyway.
Post Reply