A particle effect.

Misc Releases such as Textures, Choreo, Tools, and even Sound.
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fug4life
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A particle effect.

Post by fug4life » Tue Oct 06, 2009 5:03 pm

Yes its the particle effect I mentioned here:
http://www.obsidianconflict.net/forums/ ... php?t=3496

Here's what it looks like:

Image
By fug4life at 2009-10-06

Here's the download (A bsp, vmf and all the particle files):

http://www.filefront.com/14668421/fug_f ... ticle.zip/

I thought I'd just put it out there so people can see how to get it in game.
As I couldn't find any tutorials on that part.

Notes, to allow others to see particles in your map you have to add one of the following (taken form oc's front page):

maps/cfg/_particles.txt to allow custom particles (works in _modify.txt too) Format: { Particles { "file" "" } }

So for the example I released, make a txt document (in obsidian/maps/cfg) named oc_particle_fug_particles.txt

And then add to the text:

Code: Select all

oc_particle_fug
{ 
Particles 
{ 
 "file"                        "particles/fug_fire.pcf"
} 
}
fug.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Axel_m3sh
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Post by Axel_m3sh » Wed Oct 07, 2009 12:04 am

Thanks fug, particles do look more sexy when included in maps as effects and what not, I might hit up on making particles at some point :S

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fug4life
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Post by fug4life » Wed Oct 07, 2009 1:15 am

You should have a go the possibilities are endless, and they not only look better than say sprites or idk what, they can have so much more animation.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database

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shiftey
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Post by shiftey » Wed Oct 07, 2009 1:56 am

Yeah they are awesome. I got a waterfall and some other stuff in my map right now. Looks 500x better than smokestacks and sprites.

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