I like the Crab Synth, and I'd like to see it more often.
So, I thought having sounds would encourage that.
It's intended for any use you have in mind for it.
I even thought ahead, just incase someone finishes the model, or codes it.
It has sounds for it's walking, shooting, death, idle, and just a few others.
I was only supposed to be making two or three at first, but got a little carried away.
The sounds are very good, and the ragdoll opens definitely the posibility of create a NPC (well, only will left do the code, but i think that combining the code of some existing npcs like the Antlion Guard, the Hunter and the Strider, can be made).
Forward to this!
Re: Crabsynth sounds
Posted: Fri Feb 11, 2011 8:33 pm
by Rukifellth
And here we got this giant enemy crab, which you have to attack it's weak spot for massive damage...
...
sorry, I could'nt resist. Good god, now somebody will make a Giant Crab boss. >__>
Re: Crabsynth sounds
Posted: Fri Feb 18, 2011 10:14 pm
by TeamMember
Oh, I forgot to loop the minigun loop.
Oopsies.
Also, I was looking at the model, and I think there's another gun beside the minigun.
It's either just a piston, or it's a weapon. I keep thinking some sort of laser guided thing, like the autogun, but weaker.
Well, I may get around to removing the hiss in the current sounds, maybe touching them up.
If I do, I'll make some sounds for this possible other gun, and loop cs_minigun_loop
*Wait, does NPC loops need looped like the ambient_generics do?*
Re: Crabsynth sounds
Posted: Fri Feb 18, 2011 10:33 pm
by Keychain
Rukifellth wrote:And here we got this giant enemy crab, which you have to attack it's weak spot for massive damage...
...
sorry, I could'nt resist. Good god, now somebody will make a Giant Crab boss. >__>
why did you post this
Re: Crabsynth sounds
Posted: Thu Feb 09, 2012 11:57 am
by werve
TeamMember wrote:Cool, thanks
Oh, and for the people who prefer to hear it before downloading, here's this.
[BBvideo 425,350][/BBvideo]
Imagining these sounds in game would be pretty spine chilling, If this ever becomes a npc i bet i would hesitate to even go near it like the first time i saw a gargantua in hl1.
Re: Crabsynth sounds
Posted: Thu Feb 09, 2012 1:21 pm
by TESLA-X4
Why's it that most of your posts are bumps for threads that died about a year ago?