Add the Miku to lobby
Posted: Mon Feb 14, 2011 2:31 pm
hi.
I made the script to make npc_citizen baseed Miku appear in map_select_160.
First, Please download the model of Miku from the website of XenoAisam.
http://xenoaisam.mysyslance.com/
Even if you log in my server "[JP]echizen server", necessary data is automatically downloaded.
Next, the res file is made. Please add the following content to map_select_160.res.
Next, the modify file is made.
Please add the following content to the "Add" section of map_select_160_modify.txt.
There is no problem even if coordinates specified for "origin" are changed into the arbitrary one.
Miku appears on the floor when map_select_160 is loaded after the setting is ended.
Some Screenshots is here.
and...
Note.
Please let the player download the model of Miku before the map is loaded.
Otherwise, the client crashes.
I made the script to make npc_citizen baseed Miku appear in map_select_160.
First, Please download the model of Miku from the website of XenoAisam.
http://xenoaisam.mysyslance.com/
Even if you log in my server "[JP]echizen server", necessary data is automatically downloaded.
Next, the res file is made. Please add the following content to map_select_160.res.
Code: Select all
"materials\HatsuneMiku\eyeball.vtf" "file"
"materials\HatsuneMiku\iris_l.vmt" "file"
"materials\HatsuneMiku\iris_l.vtf" "file"
"materials\HatsuneMiku\iris_R.vmt" "file"
"materials\HatsuneMiku\iris_R.vtf" "file"
"materials\HatsuneMiku\MikuBody.vmt" "file"
"materials\HatsuneMiku\MikuBody.vtf" "file"
"materials\HatsuneMiku\MikuBodyBloody.vmt" "file"
"materials\HatsuneMiku\MikuBodyGlow.vtf" "file"
"materials\HatsuneMiku\MikuBodySpec.vtf" "file"
"materials\HatsuneMiku\MikuHead.vmt" "file"
"materials\HatsuneMiku\MikuHead.vtf" "file"
"materials\HatsuneMiku\MikuHeadNormal.vtf" "file"
"materials\HatsuneMiku\MikuHeadSpec.vtf" "file"
"materials\HatsuneMiku\MikuNormalMap.vtf" "file"
"models\miku.dx80.vtx" "file"
"models\miku.dx90.vtx" "file"
"models\miku.mdl" "file"
"models\miku.phy" "file"
"models\miku.sw.vtx" "file"
"models\miku.vvd" "file"
Please add the following content to the "Add" section of map_select_160_modify.txt.
There is no problem even if coordinates specified for "origin" are changed into the arbitrary one.
Code: Select all
"npc_citizen"
{
"additionalequipment" "random"
"AlwaysTransition" "No"
"ammoamount" "1"
"ammosupply" "SMG1"
"angles" "0 270 0"
"citizentype" "4"
"DontPickupWeapons" "No"
"expressiontype" "2"
"GameEndAlly" "No"
"model" "models/miku.mdl"
"npcname" "Hatunemiku"
"physdamagescale" "1.0"
"renderamt" "255"
"rendercolor" "255 255 255"
"skin" "0"
"spawnflags" "65540"
"origin" "-170 -115 -1022.46"
}
Some Screenshots is here.
and...
Note.
Please let the player download the model of Miku before the map is loaded.
Otherwise, the client crashes.