Use them in your DOD:S maps or where you want.
VALVe - Original creator
SonofBrimstone - weapon models
Makrontt le necron - weapon scripts
gamr748 - weapon scripts
Maestro Fénix - Fixed weapons, scripts and HUD
I fixed some problems that the DOD:S weapons inside the DOD:S maps made by Fug had, like animations, ironsights, muzzleflashes and another bugs (especially the one related with the 30 Cal, which allowed you to fire without reload). Also, i added the the K98 scoped and the Springfield, and fixed the mix between weapons (M1 carbine being the M1 Garand and the K98 being the K98 Scoped).
You will need mount DOD:S to use them.
- Some weapons doesn´t eject the bullet shells, while others have a "second" muzzleflash in 3rd person. I´m not able to see why it happens.
- The Bar it should be more efficient, but for unknown reason, it doesn´t. If you take a look into their script, you will see that both fire modes are at contrary (AND FOR UNKNOWN REASONS THIS IS THE ONLY WAY TO MAKE IT WORK).
- Both the K98 scoped and the Springfield, in their reload animation, it will introduce 5 bullets always, no matter how many bullets do you need to introduce. This bug comes from DOD:S, and i can´t fix it.
- I didn´t added the melee weapons, the Bazooka, the Panzerschreck, or the grenades (frag and potato masher), but if someone want it, i can add to the pack. Forget the grenades of the K98/M1 Carbine, because i can´t make it to work with the actual weapon system. The same goes to the melee of the Thompson/MP40.