Valve Game Assets in S.T.A.L.K.E.R.?
-
- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
Valve Game Assets in S.T.A.L.K.E.R.?
Interesting news running through blogs and major gaming sites today. It seems that in-game art assets from both Valve and iD games have been found inside of GSC's newly released title S.T.A.L.K.E.R. - An unauthorized move. In terms of what's being used from Half-Life 2 specifically in this title, at the moment it seems just the water and its normal maps were apparently ripped, at first glance, from the game.
http://www.shacknews.com/onearticle.x/46449
Stalker is real good aye? ripping off Half Life 2 and Doom 3 XD
http://www.shacknews.com/onearticle.x/46449
Stalker is real good aye? ripping off Half Life 2 and Doom 3 XD
AKA Sparda
http://dead-on-arrival.roflforum.net
http://dead-on-arrival.roflforum.net
Oh dear,
Valve's textures got nicked.
Boo-hoo.
I say it's no biggie.
I mean, I know it takes time to make textures.
But let's face it, they're just textures.
As long as they didn't steal something like the engine, or models, it's really not that much of a problem.
Valve's textures got nicked.
Boo-hoo.
I say it's no biggie.
I mean, I know it takes time to make textures.
But let's face it, they're just textures.
As long as they didn't steal something like the engine, or models, it's really not that much of a problem.
I will spit right in your fraking face.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
Well for another game to use art asserts they don't own.. Its iffy. For my own game outside of source I wouldn't use assets from other games to get by. Not even as placeholders.Fenrir wrote:Oh dear,
Valve's textures got nicked.
Boo-hoo.
I say it's no biggie.
I mean, I know it takes time to make textures.
But let's face it, they're just textures.
As long as they didn't steal something like the engine, or models, it's really not that much of a problem.
I see what you're saying.
But my opinion still stands.
It's really not affecting Valve.
If someone stole textures and sprites from my game.
I would be honored.
That they were either too lazy to make their own
(or preferably)
That they thought my work was good enough to be in their game.
But my opinion still stands.
It's really not affecting Valve.
If someone stole textures and sprites from my game.
I would be honored.
That they were either too lazy to make their own
(or preferably)
That they thought my work was good enough to be in their game.
I will spit right in your fraking face.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
How does it taste? After the lips are sealed below your waist,
You will never frak again.
-
- Forum Furry
- Posts: 512
- Joined: Tue Aug 22, 2006 3:53 am
Re: Valve Game Assets in S.T.A.L.K.E.R.?
text
Last edited by puppet master on Thu Jul 31, 2008 5:08 pm, edited 1 time in total.
-
- Forum Furry
- Posts: 512
- Joined: Tue Aug 22, 2006 3:53 am
sorry for doublepost but here's something you people should know
SourceSTALKER not nicking art after all
Internet goes wild for nuttin'
By Wily Ferret: Monday 16 April 2007, 11:30
SO IT TURNS OUT
that STALKER isn't actually nicking lots of other people's artwork. Big surprise?
The internet was a-storm over the weekend with rumours that textures had been found in STALKER's game engine that looked similar to textures found in Half-Life 2 and Doom 3. We previously reported the rumours.
Thanks to reader Rob S. for pointing out that the water textures used by both Valve and GSC GameWorld, the makers of STALKER, come from a texture pack sold by Marlin Studios. The chaps at Marlin make all kinds of exciting textures, including 'Home & Office Furniture - High Detail, Low Price!' and 'Traffic - Low Poly Pretextured Vehicles, SUVs and trucks you can even animate!'
Stunning stuff.
Valve has confirmed that it picked up some textures from Marlin for HL2, and separate sources have discovered that the IMP_Light texture that it was thought could have been pilfered from Doom 3 was, in fact, just a standard Impact Light texture, rather than referring to the Doom 3 monster.
-
- npc_strider
- Posts: 617
- Joined: Tue Jun 27, 2006 8:01 am
- Location: Australia
Should have known Viktor would come to Stalker's rescue!
AKA Sparda
http://dead-on-arrival.roflforum.net
http://dead-on-arrival.roflforum.net
-
- Forum Furry
- Posts: 512
- Joined: Tue Aug 22, 2006 3:53 am