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Supahchikin
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Random Story Generator

Post by Supahchikin »

http://rpg.beren.net/storygenerator/index.php

Cmon lets see what we can come up with, i got this:
The story begins...
Act 1
Start
NEG live together with a few friends inside "the barn", a notorious slum area in the city of Berlin. Once they belonged to a elite mercenary squad, but since a terrible accident happend, almost all of them left the team. After years those who weren't fortunate enough or just couldn't change to a normal life wound up inside "the barn", finding out that they were not the only unfortunate ones -- other members of NEG shared the same destiny.
Old bounds seldom end, thus they managed to settle in the same run down street and build up a neighbour watch organiozation. Since the real police doesn't deal with the problems of "the barn", they are thanked by their neighbours and hated by local criminals.
Catalyst
Something happens, the neighbours of NEG get arrested by the Dhoanoids of Children of Chaos.
Help
NEG would have been arrested if it was not for Badass Colonel.
React
Now that they got help from Badass Colonel, NEG set out to fight the Dhoanoids.
Act 2
Test
NEG overcome many obstacles and make new enemies along the way.
Object
NEG find an important Data in a very dangerous prison.
Danger
Inside, NEG almost die. They get attacked by dozens of Dhoanoids.
Reward
NEG succeed and can take possession of their Data, however it holds Terror.
Act 3
Chase
With their Data the NEG want to return to Berlin.
Shortly before they reach their destination, NEG are intercepted by Dhoanoids.
NEG can steal some A-200s and flee, however they are pursued the rest of the way till they reach Berlin.
Climax
Before the NEG can get their Data to their destination, they are again attacked by the Dhoanoids.
In a last dramatic fight a twist reveals the real face of the enemy.
Return
After winning against the Dhoanoids, the NEG return to their normal way of living, but they are forever changed by what happened.
The End.
The story begins...
Act 1
Start
On a cold winter's day, Spess Mehreens are driven out to the docks of Sperma Secundus's harbor area on an urgent assignment. As dock workers, they are not always informed beforehand what their job will be, but today's assignment seems special. Swarms of military units are patroling the area, even armored vehicles are stationed on the main entrances to the harbor. Spess Mehreens are checked for weapons or other unwanted equioment before they can pass through the military barrier. Once inside the quarantained area, some of Spess Mehreens can see men wearing white hazard suits that transport small boxes and load them into a large military truck.
Catalyst
Something happens, the home-area of Spess Mehreens gets bombarded by the Khayos Spess Mehreens of The Forces Of Khayos.
Help
Spess Mehreens would have been arrested if it was not for The Emperor Of Mankind.
React
Even with just little advice from The Emperor Of Mankind, Spess Mehreens set out to fight the Khayos Spess Mehreens.
Act 2
Test
Spess Mehreens have to pass a test, and they make new friends along the way.
Object
Spess Mehreens find STC in a very dangerous underground base.
Danger
Within, Spess Mehreens reach the darkest part of their journey. They encounter a terrible creature from the depths.
Reward
Spess Mehreens overcome all danger and get their STC, however it holds Heresy.
Act 3
Chase
With their STC the Spess Mehreens want to return to Sperma Secundus.
Shortly before they reach their destination, Spess Mehreens are intercepted by Khayos Spess Mehreens.
Spess Mehreens can steal some Akira ZXs and flee, however they are pursued the rest of the way till they reach Sperma Secundus.
Climax
Before the Spess Mehreens can get their STC to their destination, they are again attacked by the Khayos Spess Mehreens.
In a last dramatic fight a twist reveals the real face of the enemy.
Return
After winning against the Khayos Spess Mehreens, the Spess Mehreens return to their normal way of living, but they are forever changed by what happened.
The End.
The story begins...
Act 1
Start
On a cold winter's day, Cthulhu is driven out to the docks of R'Lyeth's harbor area on an urgent assignment. As dock workers, they are not always informed beforehand what their job will be, but today's assignment seems special. Swarms of military units are patroling the area, even armored vehicles are stationed on the main entrances to the harbor. Cthulhu are checked for weapons or other unwanted equioment before they can pass through the military barrier. Once inside the quarantained area, some of Cthulhu can see men wearing white hazard suits that transport small boxes and load them into a large military truck.
Catalyst
Something happens, the neighbours of Cthulhu get arrested by the Investigators of Occult Investigators.
Help
Cthulhu would have been arrested if it was not for Azatoth.
React
Even with just little advice from Azatoth, Cthulhu sets out to fight the Investigators.
Act 2
Test
Cthulhu overcomes many obstacles and makes new enemies along the way.
Object
Cthulhu finds an important Necronomicon in a very dangerous prison.
Danger
Inside, Cthulhu almost dies. He gets attacked by dozens of Investigators.
Reward
Cthulhu overcomes all danger and gets their Necronomicon, however it holds things man was not meant to know.
Act 3
Chase
Cthulhu wants to return with his Necronomicon. However he enraged the Investigators and he is pursued.
There are a few Military C-10 Transports around and an action packed vehicle chase through the slum regions of R'Lyeth begins.
Climax
Before the Cthulhu can get his Necronomicon to his destination, he is again attacked by the Investigators.
In a last dramatic fight a twist reveals the real face of the enemy.
Return
After winning against the Investigators, the Cthulhu returns to his normal way of living, but he is forever changed by what happened.
The End.
The story begins...
Act 1
Start
It is a rainy day in September. Dark clouds shade the sky above Block 55, a slum area inside the southern district of Tokyo. Yaniq Kimura is on a routine mission to investigate a known criminal establishment. Being a member of the local security forces, he is not liked by everyone - especially not by the criminal underworld of Block 55.
The district has become home for the frustrated souls who seeked asylum since the migou invasion of their home countries. While passing through the filthy streets, the members of Yaniq Kimura in distinctive uniforms can see the hidden hatred against superiority and society in the eyes of the rejected citizens. Block 55 is a political powder keg, about to explode at the slightest indication of police injustice.
Catalyst
Something happens, the home-area of Yaniq Kimura gets bombarded by the Ninja Pirates of The bad guys.
Help
Yaniq Kimura would have been arrested if it was not for Steve.
React
Now that he got help from Steve, Yaniq Kimura sets out to fight the Ninja Pirates.
Act 2
Test
Yaniq Kimura has to pass a test, and he makes new friends along the way.
Object
Yaniq Kimura finds Hello Kitty Vibrator in a very dangerous underground base.
Danger
Inside, Yaniq Kimura almost dies. He gets attacked by dozens of Ninja Pirates.
Reward
Yaniq Kimura overcomes all danger and gets their Hello Kitty Vibrator, however it holds crack.
Act 3
Chase
With their Hello Kitty Vibrator the Yaniq Kimura wants to return to Tokyo.
Shortly before he reach their destination, Yaniq Kimura is intercepted by Ninja Pirates.
Yaniq Kimura can steal some UCH-70 Werewolfs and flee, however they are pursued the rest of the way till he reach Tokyo.
Climax
Before the Yaniq Kimura can get his Hello Kitty Vibrator to his destination, he is again attacked by the Ninja Pirates.
In a last dramatic fight a twist reveals the real face of the enemy.
Return
After winning against the Ninja Pirates, the Yaniq Kimura returns to his normal way of living, but he is forever changed by what happened.
The End.
LivingWithGames
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Post by LivingWithGames »

Nobody interested on this,sorry Supah.
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Post by Keychain »

<insert something here> generators are almost never funny, and if they are, it only lasts one day.
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Supahchikin
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Post by Supahchikin »

Keychain wrote:<insert something here> generators are almost never funny, and if they are, it only lasts one day.
Valid point is valid. Plz lock.
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