OC Lounge

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Linkmister
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Re: OC Lounge

Post by Linkmister »

Hi guys, I'm still alive.

[BBvideo 425,350][/BBvideo]
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Ranka
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Re: OC Lounge

Post by Ranka »

dunno man that thing looks like it could massacre an entire city
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Gary
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Re: OC Lounge

Post by Gary »

@Link

Good job man, looking forward to more(preferably on the valvebiped rig ;) ).
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TESLA-X4
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Re: OC Lounge

Post by TESLA-X4 »

WTB new player animations!
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
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Baddtraxx
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Re: OC Lounge

Post by Baddtraxx »

Ranka wrote:dunno man that thing looks like it could massacre an entire city
+ :mrgreen:
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MaestraFénix
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Re: OC Lounge

Post by MaestraFénix »

I was going to put this on the betatester forum zone, but since everyone are posting their work/wips here, i decided make it public.

Me and Alligator were working on the npc_missiledefense https://developer.valvesoftware.com/wik ... iledefense

We ported and fixed the model, and tested it in game. AND IT "WORKS":

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(the texture is a placeholder, i didnt wanted a texture for a model which probably will become remplaced)

Although the gibs and the sounds are missing (didnt imported the gibs, no idea if the sounds were available in the leak), we can take the first conclusions about the npc:

It has by default health 10HP.
It fires and takes down the rockets more faster than the gunships.
(No idea if is because is faster or probably is missing) Doesnt show tracers of the bullets or the muzzleflashes.

But it has a bug, that we dont know if is due the model, or in the code:

It only tracks and fire ONE rocket. After this got destroyed, it will not work.

We still testing things with the model, but if anyone who can access to the codes here or the HL2 default (yes, its a retail npc) can help us to fix this, we would be finnally use this npc on Source, and the most important of all, in Obsidian Conflict.
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Gary
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Re: OC Lounge

Post by Gary »

I wanted to do the same a while back, but couldn't find a method to decompile leak models...

I'll take a look at the code tomorrow.
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RocketRunner
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Re: OC Lounge

Post by RocketRunner »

Hey, guys, did you know they made a Battletech cartoon?

I would know, I subjected myself to it during the week.
I usually run from rockets.
Pretty straightforward.
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Re: OC Lounge

Post by MaestraFénix »

RocketRunner wrote:Hey, guys, did you know they made a Battletech cartoon?

I would know, I subjected myself to it during the week.
What? who are "they"? and where i can see that cartoon?
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RocketRunner
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Re: OC Lounge

Post by RocketRunner »

Uh, Saban Entertainment, I think.

And you can find it on YouTube.
I usually run from rockets.
Pretty straightforward.
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Baddtraxx
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Re: OC Lounge

Post by Baddtraxx »

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MaestraFénix
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Re: OC Lounge

Post by MaestraFénix »

Patchouli wrote:Image
Dont worry, this day was already ruined after see that the Email button was a comment, and not CS:GO D:
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Baddtraxx
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Re: OC Lounge

Post by Baddtraxx »

damn.. well.. everyone deal with it I became brony trolololololol
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LivingWithGames
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Re: OC Lounge

Post by LivingWithGames »

You were one already 1 month ago I think, after I saw you changed the avatar in Steam.
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Baddtraxx
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Re: OC Lounge

Post by Baddtraxx »

well, to let everyone else know...
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