OC Lounge

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Shana
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Re: OC Lounge

Post by Shana »

Also Maestro I said "Conflicto de Obsidiano".
MaestraFénix
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Re: OC Lounge

Post by MaestraFénix »

W0rf0x wrote:Also Maestro I said "Conflicto de Obsidiano".
Thanks. I dont remember the entire conversation.


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Gary
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Re: OC Lounge

Post by Gary »

Cool thing is. I can throw this into any HL2 mod/game and it will work :D

[BBvideo 425,350][/BBvideo]

[BBvideo 425,350][/BBvideo]

Now I expect those mapping for OC to compile character models with such features and include them with your maps. lol
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Re: OC Lounge

Post by MaestraFénix »

Very cool the first one, i see it more realistic rather than the normal attack who kills in one hit the soldiers.

The second one isnt the zombie animation of attack to Alyx? Is the "attempt" to attack an automatic function only for the zombie, like when found a object and throw it or when smash a window?
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Gary
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Re: OC Lounge

Post by Gary »

Maestro Fénix wrote:Very cool the first one, i see it more realistic rather than the normal attack who kills in one hit the soldiers.

The second one isnt the zombie animation of attack to Alyx? Is the "attempt" to attack an automatic function only for the zombie, like when found a object and throw it or when smash a window?
The second one was a learning one, I made it to test some ideas. While I was writing this VDC article: [vdc]dynamic_interactions[/vdc]


The first one I assume was going to be a dynamic interaction but was cut.



It's too bad I don't know a character animator. Then we could have dynamic head crabbing(not turning them into a zombie though). I really wish this system didn't use QC files, it's such a pain in the ass to recompile models sometimes.
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Re: OC Lounge

Post by MaestraFénix »

Gary wrote:It's too bad I don't know a character animator. Then we could have dynamic head crabbing(not turning them into a zombie though). I really wish this system didn't use QC files, it's such a pain in the ass to recompile models sometimes.
Hmm reading it uses animations, why dont try with the headcrabbed animation of the npc_citizen?

Also, i´m just thinking, this could have been be the way to make the "Hi-Five" taunt in TF2?
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Re: OC Lounge

Post by Gary »

Maestro Fénix wrote: Hmm reading it uses animations, why dont try with the headcrabbed animation of the npc_citizen?
I already have the headcrabbed animations as the action and exit sequences. Sadly, I need an entry animation for both the headcrab and citizen(headcrab jumping onto the citizen's head).

Maestro Fénix wrote: Also, i´m just thinking, this could have been be the way to make the "Hi-Five" taunt in TF2?
Doubtful. But they probably used a system with a similar method.
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Re: OC Lounge

Post by Ranka »

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some fanart drawing i made of LP'ers Character fishing at a pond

http://aikawaranka.deviantart.com/gallery/#/d4r421r

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Re: OC Lounge

Post by RocketRunner »

Man, it took me around 13 hours to beat the campaign of Saints Row: The Third. Must resist...buying DLC...
I usually run from rockets.
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Baddtraxx
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Re: OC Lounge

Post by Baddtraxx »

HAH! I get them for nothin.. :mrgreen:
buyd the season pass
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Andrax17
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Re: OC Lounge

Post by Andrax17 »

only good DLC is the Gangstas in Space, Genkibowl gave you nice vehicle though.... but Trouble with clones, that was really disappointing, like reeeeeaaaaallyyy disappointing
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Re: OC Lounge

Post by Baddtraxx »

not really.. I was all like: "OMFG IJHGWHIJGFIZDUKWF!"
modding community is btw on to set the "saintsflow powers" free
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Re: OC Lounge

Post by Andrax17 »

does the mods work on multiplayer? or only singleplayer
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Re: OC Lounge

Post by Baddtraxx »

they frikkin work on multiplayer thats the nasty deal ;3
idolninja.com for mods
visit the forum, to get moar mods.. but read all posts before you download anything.. many mods are fraking the game
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Re: OC Lounge

Post by RocketRunner »

I'm surprised that mods work at all for the game, considering that SR3 is very console port-y. I think the DLC is all on-disc.
I usually run from rockets.
Pretty straightforward.
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