broken escape part 2

Show off work in progress maps.
LinkNEO
npc_combinegunship
npc_combinegunship
Posts: 792
Joined: Sun Jan 21, 2007 11:57 pm

Post by LinkNEO »

I hope that i can play this map.
Number one i still can't play. I download time after time and it still not working for me its the only map that make me crash.
Image
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Oniyuri wrote:It should be illegal for the lights to take all that time! Either something is very wrong in your map, it is way too complex in some way, or your computer is SLOW! Which one is it? :O Also, some utility poles and streetsigns would spruce up the map a lot! :D
it takes so long because i havent optimised it yet, and i made a big holowed skybox brush around the map.
Sonic
Former Developer
Former Developer
Posts: 533
Joined: Mon May 29, 2006 6:45 pm
Location: Mobius
Contact:

Post by Sonic »

very nice looking forward to this map my friends said they liked broken escape out of the playlist we had the other day :P
Image>>>>>Image<<<<<
Image
sgae
FUCK ALL
Posts: 457
Joined: Wed Jan 17, 2007 7:15 pm

Post by sgae »

finally i see new screenshots...

awesome!!!!

regards
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Image
Power-Mad
Combine Rebel
Combine Rebel
Posts: 1219
Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota

Post by Power-Mad »

needs some beat up cars on the road.
Image
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

...and more 3d skybox.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Tono-Tako
npc_combinegunship
npc_combinegunship
Posts: 785
Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan

Post by Tono-Tako »

... and less squares
Image
Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

Lighting is better :thumbup:
sgae
FUCK ALL
Posts: 457
Joined: Wed Jan 17, 2007 7:15 pm

Post by sgae »

omg you map is looking awesome...

i'm impatient to see the final version :o
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Driveable apc, you need it to proceed in the map:

Image

A combine wall:

Image
Image

This part is very WIP, i got the idea for this from the old hl2 concept:

Image
Image

Image
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

Sweet! How'd you do the drivable apc? (invisable GMOW car with an apc model parented to it?)
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

DaMaN wrote:Sweet! How'd you do the drivable apc? (invisable GMOW car with an apc model parented to it?)
it is from the all in one vehicle pack, all you have to do is copying the vehicle script and the models/materials into your oc folder and then changing the vehicle script of the prop_vehicle_jeep to "scripts/vehicles/combineapc.txt" and the model to "models/combapc/combapc.mdl
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

W0rf0x wrote:
DaMaN wrote:Sweet! How'd you do the drivable apc? (invisable GMOW car with an apc model parented to it?)
it is from the all in one vehicle pack, all you have to do is copying the vehicle script and the models/materials into your oc folder and then changing the vehicle script of the prop_vehicle_jeep to "scripts/vehicles/combineapc.txt" and the model to "models/combapc/combapc.mdl
O_o

I'll have to check that out!

You can't put multiple people on it though, can you? Like, have multiple seats? 'Cause that would be totally awesome.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Mutant Enemy
npc_strider
npc_strider
Posts: 617
Joined: Tue Jun 27, 2006 8:01 am
Location: Australia

Post by Mutant Enemy »

Looking hawt!
Post Reply