oc_warehouse_onslaught

Show off work in progress maps.
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

oc_warehouse_onslaught

Post by Shana »

This map is based on a singleplayer map i started 2 years ago and lost interest rather fast, also, some parts are based on an abandoned map sgae send me.

Current story goes like this: the combine have overtaken an warehouse that the rebels used for some things that i yet have to think about, so you have to fight your way through the abandoned industrial area to take it back, once the warehouse is back under rebel control, you have to defend it against some attacking combine.

The map will have some obstacles/puzzles that require teamwork to complete.

Now for the screens, please note that these are very wip and i had to take some of them in fullbright because i havent done the lighting for them yet.


Image

Image

Image

Image

Image

Image

Image

--Old screens below--

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
Last edited by Shana on Wed Dec 17, 2008 8:33 am, edited 1 time in total.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

looks promising
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Tono-Tako
npc_combinegunship
npc_combinegunship
Posts: 785
Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan

Post by Tono-Tako »

nice
in the 10th screenshot, playing with blocklights huh?
Image
Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

Tono-Tako wrote:nice
in the 10th screenshot, playing with blocklights huh?
I think its just the episode 2 rad.
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Image

Im too tired right now, i cant really decide if that looks good or bad/ too abstract.
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

might want to change the factory brick color to match with the cheminey models.
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

I think it looks good myself, perhaps changing the texture of the building to match the smokestacks could be good, but i think it looks fine. Perhaps some more infrastructure around the pipes and smokestacks, but other than that I likes.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Quick Texture change:

Image
DaMaN
npc_combinegunship
npc_combinegunship
Posts: 782
Joined: Tue Nov 07, 2006 12:03 am
Location: Parent's Basement
Contact:

Post by DaMaN »

Ooooo... much better! :D
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

very good, looks much better, I'm not so keen on the 45 degree angle roofs well the small ones especially. Would be nice to see half cyliniders on top. Idk.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Blues
npc_combinegunship
npc_combinegunship
Posts: 740
Joined: Wed Feb 13, 2008 8:47 pm

Post by Blues »

I personally don't like the idea of the half cylinders.. but you might flatten the roofs a little so the small buildings don't look as sharp anymore. that's what i'd like

also for the huge part to the left where its very obvious that the texture is repeated i'd consider another texture or maybe some decals
Last edited by Blues on Tue Oct 28, 2008 4:49 pm, edited 1 time in total.
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.
Deathy
npc_metropolice
npc_metropolice
Posts: 255
Joined: Sun Jun 10, 2007 8:42 pm
Location: Germany
Contact:

Post by Deathy »

The decal with the russian letters on it says "Mine of Victory" and the thing below says something like "Since 50 years.." that means that the mines from ep2 were probably built during ww2. I don't know if this really fits in your map.
Image
oc_28-seconds-later_b2 (90% - on halt)
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Deathy wrote:The decal with the russian letters on it says "Mine of Victory" and the thing below says something like "Since 50 years.." that means that the mines from ep2 were probably built during ww2. I don't know if this really fits in your map.
Almost every highway on source maps has this sign saying "45th ave, 50th ave, 65th ave", almost every industrial building either belongs to northern petrol or has the sign with the russian letters, so i dont really care, as long as it looks good and fits at least a bit :P
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

new texture looks rad, I HAS GEWD SUGGESTION YEY!
User avatar
Vasili
npc_helicopter
npc_helicopter
Posts: 901
Joined: Wed Aug 02, 2006 8:22 pm
Location: England

Post by Vasili »

WE really need someone to texture some actualy Russian fonts for the buildings because Northern Petrol does get boring.
Post Reply