oc_warehouse_onslaught
oc_warehouse_onslaught
This map is based on a singleplayer map i started 2 years ago and lost interest rather fast, also, some parts are based on an abandoned map sgae send me.
Current story goes like this: the combine have overtaken an warehouse that the rebels used for some things that i yet have to think about, so you have to fight your way through the abandoned industrial area to take it back, once the warehouse is back under rebel control, you have to defend it against some attacking combine.
The map will have some obstacles/puzzles that require teamwork to complete.
Now for the screens, please note that these are very wip and i had to take some of them in fullbright because i havent done the lighting for them yet.
--Old screens below--
Current story goes like this: the combine have overtaken an warehouse that the rebels used for some things that i yet have to think about, so you have to fight your way through the abandoned industrial area to take it back, once the warehouse is back under rebel control, you have to defend it against some attacking combine.
The map will have some obstacles/puzzles that require teamwork to complete.
Now for the screens, please note that these are very wip and i had to take some of them in fullbright because i havent done the lighting for them yet.
--Old screens below--
Last edited by Shana on Wed Dec 17, 2008 8:33 am, edited 1 time in total.
looks promising
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
I think it looks good myself, perhaps changing the texture of the building to match the smokestacks could be good, but i think it looks fine. Perhaps some more infrastructure around the pipes and smokestacks, but other than that I likes.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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- npc_combinegunship
- Posts: 782
- Joined: Tue Nov 07, 2006 12:03 am
- Location: Parent's Basement
- Contact:
Ooooo... much better!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
very good, looks much better, I'm not so keen on the 45 degree angle roofs well the small ones especially. Would be nice to see half cyliniders on top. Idk.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
I personally don't like the idea of the half cylinders.. but you might flatten the roofs a little so the small buildings don't look as sharp anymore. that's what i'd like
also for the huge part to the left where its very obvious that the texture is repeated i'd consider another texture or maybe some decals
also for the huge part to the left where its very obvious that the texture is repeated i'd consider another texture or maybe some decals
Last edited by Blues on Tue Oct 28, 2008 4:49 pm, edited 1 time in total.
Almost every highway on source maps has this sign saying "45th ave, 50th ave, 65th ave", almost every industrial building either belongs to northern petrol or has the sign with the russian letters, so i dont really care, as long as it looks good and fits at least a bitDeathy wrote:The decal with the russian letters on it says "Mine of Victory" and the thing below says something like "Since 50 years.." that means that the mines from ep2 were probably built during ww2. I don't know if this really fits in your map.