cnc_onslaught (Now Accepting beta testers, PM me)
Re: cnc_onslaught
Thanks, but those models are Tiberium Sun, we're Tibeian Dawn (CNC 1). In the Original, GDI wore Desert Camo and Nod wore silverish urban camo.
GDI Example (Note: Ignore the goofy motherufucker on the right with the motorcycle helmet on)
example of both GDI and nod:
GDI Example (Note: Ignore the goofy motherufucker on the right with the motorcycle helmet on)
example of both GDI and nod:
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Re: cnc_onslaught
Good and thanks for the correction.
Maybe i had a idea for doing the GDI soldier...
Maybe i had a idea for doing the GDI soldier...
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Re: cnc_onslaught
New release date?
Oh, don't be such a baby. Episode 3 will come out.
*Turns to Archimedes*
No it won't.
*Turns to Archimedes*
No it won't.
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Re: cnc_onslaught
I'll see so far...so much for do.DisConnected wrote:New release date?
Re: cnc_onslaught
Fug's agreed to give me a hand with NPCs (Which are not my forte, entities are), we're hoping to have this map in final v1 by the end of the weekend.DisConnected wrote:New release date?
Re: cnc_onslaught
NPCs are entities
Looking forward to it.
Looking forward to it.
Re: cnc_onslaught
Yeah I know, you know what I meant though, I mean, me and excel DID make a never before done system from scratch that's overly complex due to the source engines limitations. Plus I didn't get a chance to proof read I kinda typed that up during work.
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Re: cnc_onslaught
It's a good thing this is still going, because I have found out about C&C and I am addicted.
I usually run from rockets.
Pretty straightforward.
Pretty straightforward.
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Re: cnc_onslaught
I decided play it again: http://www.commandandconquer.com/classicRocketRunner wrote:It's a good thing this is still going, because I have found out about C&C and I am addicted.
The only way that i see to make the vehicles is looking very close the "pixels" and seeing the movies.
P.D: I want the "unit lost" and the "Mission accomplished" sounds, among others (i think that can be made with a logic entity or something, i don´t know what are in this moment).
Re: cnc_onslaught
What's old is new again
Everything is set up cept the NPCs because I HAVEN'T SEEN FUG ON ALL fraking WEEKEND.
Everything is set up cept the NPCs because I HAVEN'T SEEN FUG ON ALL fraking WEEKEND.
Last edited by Angry on Sun Dec 05, 2010 11:34 am, edited 1 time in total.
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Re: cnc_onslaught
YES,YES...Angry wrote:What's old is new again
Re: cnc_onslaught
Also, forgot to mention I added a secondary resource counter, the pricing system uses this entity too, so when I balance pricing later on I don't have to make a new texture. This can be seen anywhere in the main playing field by looking at the refinery.
Re: cnc_onslaught
Yo, sorry had friends stay lastnight, drinking etc.
Well I've been waiting for you to send me a copy of the map and the list of npc's you wanted! Can PM me the link if I'm not about.
Well I've been waiting for you to send me a copy of the map and the list of npc's you wanted! Can PM me the link if I'm not about.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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Re: cnc_onslaught
theres something im wondering do the npc waves come after a certain amount of time ,completly random, or wen someone pushes a button?
also nice buttons.
also nice buttons.
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Re: cnc_onslaught
Probably in time, because you need get Tiberium to make more units/buildings. If were random, then will be sometimes easy, sometimes very hard (imagine, three waves of enemies followed). Pushing a button will kill the ambience.destiny wrote:theres something im wondering do the npc waves come after a certain amount of time ,completly random, or wen someone pushes a button?
also nice buttons.
I think.