Oc Nerv, Revival! <Released>

Show off work in progress maps.
sgae
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Post by sgae »

[YaS]Cyan wrote:
sgae wrote:add the robots too:

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YES! ADD THE GIANT ROBOTS POWERED BY THE LIQUIFIED MOTHERS OF THE MAIN CHARACTERS!

P.S Do we get crucified at the end of the map?
MADE THE ROBOTS WITH VHE LIKE THAT ZELDA MAP THAT HAS A DRAGON MADE WITH HAMMER OR THE OTHER ONE WITH GIANT ROBOT PLAYER CONTROLED!!!!

AND THE END MADE IT THE BAD GUYS WAS SYNERGY TEAM SPAMMING EVIL NPC'S WITH JESUS CROXX ATTACK AND DOING LAGGG OMGOMGOMGOMGOMGOMGOMG!!!!!

Don't forget to put a breen that is supossed to be the father of this faggot

Image using lazors and "NONONONONONONONO" spam


WHEN U KILL HIM THE CREDITS APPEAR WITH SOME JAPAN RANDOM MUSIK AND THEN PUT A 30MIN REFLEXION TIME OF YOUR LIFE, THE HL2 STORY, THE MAP STORY AND LOGIC WITH MADNESS SLOWISH MUSIK. THEN THE MAP ENDS WITH A CRASH THAT SAYS "WELCUM TO THEH REAL WORLD" :lmao:
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Post by Supahchikin »

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DIBS ON UNIT 01! :D
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Lark
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Post by Lark »

I call EVA 02! I meet tiffany grant (voice of asuka in the english dub) at north alabama's Crisis Con it was SWEET!!! nice map by the way and good luck with it :P
sgae
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Post by sgae »

[YaS]Cyan wrote:Image

DIBS ON UNIT 01! :D
Axe = phail

crowbar FTW!!!!

and the angels should have synergy (synershit) DNA in their "core" :twisted: :twisted: :twisted:
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Post by Supahchikin »



Im installing a Tanto for crowbar replacement so it looks like the knife in the pic (but less glowier)

P.S My favored method of dual wielding is: gun in left hand,melee in right hand, OC really needs a handedness choice.
Last edited by Supahchikin on Thu Feb 19, 2009 8:37 pm, edited 1 time in total.
sgae
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Post by sgae »

spam that song at the map start so players understand in what anime is the map based!!!!

put japan stuff and "GAPOI" at all combine like breen office :roll:
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Supahchikin
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Post by Supahchikin »

3:05 to 3:08 into the video kinda explains why you will have to fight combine
sgae wrote:
put japan stuff and "GAPOI" at all combine like breen office :roll:
dude this isnt masa0x your talking to
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Post by Sonic »

is this still a go project? I would love to see some new maps espically this one has kinda interested me ^_^
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Post by Supahchikin »

Well im currently watching end of evangelion and alot of stuff is starting to make sence.
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Post by Supahchikin »

Some shots that werent pictured:

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Post by Supahchikin »

Also the End of Evangelion for those that are uninformed :

















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Post by destiny »

first time i saw this forum i really hope it aint dead.
also dibs on eva00. reason: its blue my favo color.
and that elevator is a good one try to atleast make us see 1 or control them the eva i mean. really cant wait eva fan right here.
anime watcher and manga reader and doesnt care what others think of it.
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Post by Doctor-Berry »

So, wait.. who's making this map? Cyan or Funjob?
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Post by destiny »

i gues funjob since he made first post.
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Funjob
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Post by Funjob »

Well it looks like it's summer again, and it's time for mapping. This may be an old post, but I'm finally out of school and back on the project.

I mostly completed it, I just need to do Bug Fixes, complete the custom weapons, and complete the voice acting.

The only part I'm stuck on now is that I have some custom weapons I wanted to include on the map, but I don't know how to define any custom sounds for the weapons.

Pretty much that, and the map is done:
Here are some updated screenies showing off some new textures.

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The events of OC_Nerv take place during the End of Evangelion. First, the player must defend Central Dogma(The Command center) for a bit.
Then the players move downward via elevator to a different level where they must a way to get into Gendou's office. From there, they get his keycard and move down to Terminal Dogma.(Where Lilith is kept)
The players defend terminal dogma then escape Nerv to avoid third impact.
Then they escape the planet to avoid the ritual after third impact.

Too bad there is only room for two on the space ship. :)

With this map, I tried to make obstacles, puzzles, action, and difficulty work together. Past a certain point, there is a 'game over' screen on respawn.

Also, does anybody have any ideas for obstacles? I feel as most of the ones currently in the map are generic and repetitive.

Sorry I haven't posted in so long, I just was very tied up with school.

I also tried my best to include cinimatic scenes that link the events in the anime with the map, for an example..

http://fjmaps.com/mov/maps/seeleplot.html
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