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Posted: Thu Aug 21, 2008 11:16 pm
by Shana
This looks interesting, any info on what your mission will be?

Posted: Fri Aug 22, 2008 12:21 am
by Hell-met
Doing great tono

Posted: Fri Aug 22, 2008 12:45 am
by Hyperjag3
I like the way this is turning out, keep it up. ;)

Posted: Fri Aug 22, 2008 6:00 am
by Tono-Tako
W0rf0x wrote:This looks interesting, any info on what your mission will be?
generic theme
go to the base turn of the core (or destroy it) and get out.

Posted: Mon Aug 25, 2008 11:36 am
by Tono-Tako
I changed some little things.
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Ichy Room:
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C&C welcome.

Posted: Mon Aug 25, 2008 11:57 am
by fug4life
The large combine decal on top of the base wants moving slightly to the right.

Have some cables connecting up the generator to other stuff look at the combine generator model (something like that). off the top of my head ents are move_rope and keyframe_rope.

Apart from that looks good.

Posted: Mon Aug 25, 2008 12:12 pm
by Tono-Tako
fug4life wrote:The large combine decal on top of the base wants moving slightly to the right.

Have some cables connecting up the generator to other stuff look at the combine generator model (something like that). off the top of my head ents are move_rope and keyframe_rope.

Apart from that looks good.
done, and done, thank you

Posted: Mon Aug 25, 2008 8:28 pm
by DaMaN
Oooo... looks nice!

Interiors look a bit boxy - try to break up long, uninterrupted sections of wall, ceiling, and floor with details like vents, trusses, pipes, columns, bananas, you know, whatever you think looks best. ;)

Posted: Mon Aug 25, 2008 8:55 pm
by Shana
The point_spotlights on the last images look horrible wrong, use about 2-3 env_lightglow on them.

Posted: Sat Aug 30, 2008 8:44 am
by Vaun
Looks cool, tell me if you need help beta-ing it.

Posted: Thu Sep 04, 2008 3:44 am
by Tono-Tako
damn, i have school next monday and i cant spend the time i wish to finish the map, i think i'll release an alpha version, i really want this one released

Posted: Fri Sep 05, 2008 4:57 pm
by sgae
nice work tono! ;)