cnc_onslaught (Now Accepting beta testers, PM me)

Show off work in progress maps.
Angry
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Re: cnc_onslaught

Post by Angry »

Thanks, but those models are Tiberium Sun, we're Tibeian Dawn (CNC 1). In the Original, GDI wore Desert Camo and Nod wore silverish urban camo.

GDI Example (Note: Ignore the goofy motherufucker on the right with the motorcycle helmet on)
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example of both GDI and nod:
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MaestraFénix
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Re: cnc_onslaught

Post by MaestraFénix »

Good and thanks for the correction.

Maybe i had a idea for doing the GDI soldier...
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DisConnected
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Re: cnc_onslaught

Post by DisConnected »

New release date?
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.
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Re: cnc_onslaught

Post by MaestraFénix »

DisConnected wrote:New release date?
I'll see so far...so much for do.
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Angry
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Re: cnc_onslaught

Post by Angry »

DisConnected wrote:New release date?
Fug's agreed to give me a hand with NPCs (Which are not my forte, entities are), we're hoping to have this map in final v1 by the end of the weekend.
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Re: cnc_onslaught

Post by Gary »

NPCs are entities ;)

Looking forward to it.
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Re: cnc_onslaught

Post by Angry »

Yeah I know, you know what I meant though, I mean, me and excel DID make a never before done system from scratch that's overly complex due to the source engines limitations. Plus I didn't get a chance to proof read I kinda typed that up during work.
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Re: cnc_onslaught

Post by RocketRunner »

It's a good thing this is still going, because I have found out about C&C and I am addicted.
I usually run from rockets.
Pretty straightforward.
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Re: cnc_onslaught

Post by MaestraFénix »

RocketRunner wrote:It's a good thing this is still going, because I have found out about C&C and I am addicted.
I decided play it again: http://www.commandandconquer.com/classic

The only way that i see to make the vehicles is looking very close the "pixels" and seeing the movies.

P.D: I want the "unit lost" and the "Mission accomplished" sounds, among others (i think that can be made with a logic entity or something, i don´t know what are in this moment).
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Angry
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Re: cnc_onslaught

Post by Angry »

What's old is new again

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Everything is set up cept the NPCs because I HAVEN'T SEEN FUG ON ALL fraking WEEKEND.
Last edited by Angry on Sun Dec 05, 2010 11:34 am, edited 1 time in total.
MaestraFénix
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Re: cnc_onslaught

Post by MaestraFénix »

Angry wrote:What's old is new again

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YES,YES...
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Angry
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Re: cnc_onslaught

Post by Angry »

Also, forgot to mention I added a secondary resource counter, the pricing system uses this entity too, so when I balance pricing later on I don't have to make a new texture. This can be seen anywhere in the main playing field by looking at the refinery.


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Re: cnc_onslaught

Post by fug4life »

Yo, sorry had friends stay lastnight, drinking etc.

Well I've been waiting for you to send me a copy of the map and the list of npc's you wanted! Can PM me the link if I'm not about.
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Re: cnc_onslaught

Post by destiny »

theres something im wondering do the npc waves come after a certain amount of time ,completly random, or wen someone pushes a button?
also nice buttons.
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MaestraFénix
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Re: cnc_onslaught

Post by MaestraFénix »

destiny wrote:theres something im wondering do the npc waves come after a certain amount of time ,completly random, or wen someone pushes a button?
also nice buttons.
Probably in time, because you need get Tiberium to make more units/buildings. If were random, then will be sometimes easy, sometimes very hard (imagine, three waves of enemies followed). Pushing a button will kill the ambience.

I think.
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