oc_waking_dead

Show off work in progress maps.
DaMaN
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oc_waking_dead

Post by DaMaN »

ImageHalloween Special!Image



As the bell ominously tolls 13, you and your friends are awakened out of an alcohol-induced slumber by the sound of screaming.

The neighbors complained that you would wake the dead with the party you threw last night. Looks like they were right...

oc_waking_dead

This is your classic shoot-em-up escape-the-city zombie map. 'nuff said.

I'm taking a break from Return to City 17, (creative juices weren't flowing) to work on a special Halloween map. I'm really hoping to get this released (even beta version) by Halloween. EDIT: Evidently this isn't happening, due to the universe conspiring against me. It'll be released soon anyways.

Status:
Currently, I've completed 99% of the geometry, and 99% of the entity-work.

Release Date: Wednesday, November 7th (probably sometime late at night)

Ideally I'd like to get some voice acting. Let me know if you're interested, and I'll PM you the lines and context. (Mainly I'm looking for a few short 10 second clips to advance the storyline a little.)

But enough about the map, let's see some screenshots!

"What's that guy outside screaming about?"
Image

"Oh my god! What are they doing to him?"
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"Oshit!"
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"Ahh!!!"
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"Great. More."
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"There are always more zombies."
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"Eat lead."
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Image

"Not again!"
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"I seem to be outnumbered here..."
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"...and here."
Image

Image

Image

Image

"What are you smiling at?"
Image


To spice things up, I'm using a custom zombie model by Snood.

Stuff I'd like:
- I'd like to get in a bunch of SWEPs, so if you know of any really neat SWEPs that work well, let me know! (semi-realistic weapons only please).
- Also, if you have any other models/textures/map-sections/etc you think would look good in this map, let me know (Anyone got a good pumpkin model?).
- I also might have a few voice-acting jobs for this map - depends on how much I get done.



Try not to eat too many brains...

DaMaN
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Last edited by DaMaN on Tue Nov 06, 2007 10:06 am, edited 6 times in total.
Current projects: Return to City 17 and Rising Dead
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fug4life
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Post by fug4life »

:o

Holy shit!

Great looking models! Map don't look too bad either, just kidding looks very good!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Post by ViralHatred »

It's too clean, other than that it's cool. Also give credit to the maker of those zombies if you're including them.
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Post by Prototstar »

Looking great!
Image
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Post by Power-Mad »

Needs a couple of flaming trashbins and signs of a struggle from others. Otherwise, this will go great with my holloween party! Speaking of that, halloween party at w0rf0xs the 31st! W0rf0x doesn't know about this yet, but I'm sure he'll say yes ;)
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Post by fug4life »

Agreed set the city on fire where possible!

I was considering using this http://www.fpsbanana.com/skins/screens/ ... /28406.jpg
In a zombie map but din't really get round to it.

I have a small junkyard zombie map in the works, would like to get it out for halloween as well, although, I dunno if I'm gonna pull it off. :cry:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Post by Hell-met »

The "No headcrab" flag finally put to good use, awesome.
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Post by skidz »

This model is from the resident evil remake. Why do people insist on having those large fingers on their zombie replacements? :P If its because of the bones there is a way around that.
DaMaN
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Post by DaMaN »

fug4life wrote::o

Holy shit!

Great looking models! Map don't look too bad either, just kidding looks very good!
Thanks! :D
ViralHatred wrote:It's too clean, other than that it's cool. Also give credit to the maker of those zombies if you're including them.
You mean like this?
DaMaN wrote:...To spice things up, I'm using a custom zombie model by Snood.
;)
Don't worry, I always give credit.
Prototstar wrote:Looking great!
:D I'd like to get some of those custom textures you're making into the map - is it possible to have a partial release of the textures by this weekend? (I'll be doing a lot of finishing up on the weekend)
Power-Mad wrote:Needs a couple of flaming trashbins and signs of a struggle from others. Otherwise, this will go great with my holloween party! Speaking of that, halloween party at w0rf0xs the 31st! W0rf0x doesn't know about this yet, but I'm sure he'll say yes ;)
Aha!! Flaming trashbins! Consider it done! ;)

Looking forward to the Halloween party!!
Fire_cube wrote:The "No headcrab" flag finally put to good use, awesome.
Yup :) I've been waiting for an opportunity to use it!
skidz wrote:This model is from the resident evil remake. Why do people insist on having those large fingers on their zombie replacements? :P If its because of the bones there is a way around that.
Beats me. I just grabbed a new model 'cause I was bored of the hl2 zombies ;)

==================

Bit of an update:

It's 2:00AM right now, and I'm about to test out the first 1/3(?) of the map with entities, etc. If all goes well, I'll manage to finish it off over the weekend.

Halloween is coming!!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Post by Prototstar »

I'll hopefully get portion of the textures release. Not sure about the weekend or Friday. Or tomorrow. Possibly Sunday.

The complete pack will be release on November.
Image
DaMaN
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Post by DaMaN »

Prototstar wrote:I'll hopefully get portion of the textures release. Not sure about the weekend or Friday. Or tomorrow. Possibly Sunday.

The complete pack will be release on November.
Cool. Sounds good!


===========

Just finished a bit of testing on the map - few things to re-work better, but all in all doing quite well. Lack of ammo though...

Speaking of which, how much health should the zombies have? I've currently got it set at 225, which takes quite a bit of ammo to kill them. And when you get a swarm of them it's either really panicky (when they've trapped you) or a little boring (when they haven't). Anyways, what are your guys' opinions on zombie health?
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Post by Hell-met »

150
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Post by Lark »

355 it is a co-op mod :P
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Post by Hell-met »

that doesnt mean you cant be alone in some areas of the map you fraking idiot
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Post by Lark »

at those points RUN RUN I SAY and bite me asshat
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