oc_d_crimson

Show off work in progress maps.
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Vasili
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Post by Vasili »

Why do i keep reading your name As My socks instead of Masa0x
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masa0x
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Post by masa0x »

hi.
It came to be able to play ZONE D. :D

ZONE D is wasteland.
When the worm that lives in sand is knocked down, ZONE is clear.
some screenshot is here.

Image
Image

BOSS is a huge worm.
The worm dives in sand and goes out.
It is possible to attack it only at time that has reached the ground.
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Shana
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Post by Shana »

I like how your maps have innovative and unique bosses, and not just an antlionguard with 99999999 health :wink:
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masa0x
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Post by masa0x »

Thank you for the comment. :)

I think the helicopter and Antlionguard of the boss
that the life value is high to be a so not interesting.
Then, an original boss is put as much as possible.
(There are a lot of one that the helicopter and
the Antlionguard come out at the end when it is COOP map. )

The remainder work of this map became only the last boss's mounting.
However, there is at present no good idea about the last boss.
The capacity of "entdata" becomes 86%, too and the remainder capacity
is a little. :cry:
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Shana
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Post by Shana »

masa0x wrote:Thank you for the comment. :)

I think the helicopter and Antlionguard of the boss
that the life value is high to be a so not interesting.
Then, an original boss is put as much as possible.
(There are a lot of one that the helicopter and
the Antlionguard come out at the end when it is COOP map. )

The remainder work of this map became only the last boss's mounting.
However, there is at present no good idea about the last boss.
The capacity of "entdata" becomes 86%, too and the remainder capacity
is a little. :cry:
Theres no real problem with getting over 100% entdata, some of valves maps are up to 160 % entdata. (you know you hit the entity limit when your map refuses to compile and you see the "max_map_entities" error message in the compile log.)
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Post by fug4life »

I have made two maps so far, the first has ent_data = 121% and the second has ent_data = 133% So don't worry to much :D

Next I'm going to beat the ep1 core! just kidding! :)
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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masa0x
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Post by masa0x »

hi.
It reports on progress after a long time. :)
A present latest version is oc_d_crimson_v0i7.
This version is a stability version that corrects the bug concerning baggy and
the bug of the flag judgment etc.
It is possible to download it from following URL.


http://masa0x.s262.xrea.com/maps/oc_d_c ... i7_pak.zip


Six ZONE from ZONE A to ZONE F is playable.
(The boss is in of each, too. )
The attack effect of Last Boss is being variously made for trial
purposes now.
As for completion, it is expected to hang for a while. :(
Additionally, detailed progress is being opened to the public at any time in my
blog.

http://masa0x.seesaa.net/category/1302382-1.html

(It is being written in Japanese. It is necessary to be likely to translate. )
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Post by fug4life »

Great I Played the last version and I am enjoying this map more and more :thumbup:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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masa0x
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Post by masa0x »

hi.

I finally reached the operation test of LAST BOSS at last. :)
some screenshots is here.

Image

The core is destroyed in the room of semifinal battle. GARG to bear arms heavily guards the core.
GARG is equipped with beam shield and 120mm gliding. :lol:
It describes a parabola and it flies by the ball cartridge's being launched.


Image

Similarly, LAST BOSS is G-MAN this time.
It is considerably strong compared with past.
G-MAN has eight kinds of attack patterns in mounting at the time of today.


Image

This is a scene that launches the thunder.
When launching it, G-MAN does animation.


Image

This is an image of the scene that drops the meteorite.
The camera changes while falling.
(It was not possible to take a picture while falling because the fall
speed was fast. :cry: )


I am finally adjusting it now.
The first edition can be released in a few days.
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Post by Hell-met »

The sand worm has WAY too much health.
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masa0x
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Post by masa0x »

It was thought that a lot of we were, too.
It makes it to half present Health in the following version.
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Post by Hell-met »

Good work on the map.
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Post by fug4life »

Looks good cant wait for final release!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
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Obsidian Map Database
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Shana
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Post by Shana »

The new bosses sound really cool, nice work :D

I still havent updated the map on my 1.23 server, im a bit busy with 1.3 :oops:
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masa0x
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Post by masa0x »

The boss was merged with the file of oc_d_crimson. :D
It is possible to download it from following URL.

http://masa0x.s262.xrea.com/maps/oc_d_c ... 0j.bsp.bz2

The bug seems still to remain.
The thing that was able to be played clearly by each route was confirmed.
(ZONE A -> B ->D / A -> C -> E / A -> C -> F)

It hangs a little more in the release of a first edition.
Please try and look at this Ver until the first edition is released. :)
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