oc_paysan

Show off work in progress maps.
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sven666
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Post by sven666 »

I have the same problem with a simple room.
I try my map under ep2 and it's working.
But not with oc.
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Mr. Someguy
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Post by Mr. Someguy »

Looks promising.
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John Freeman
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Post by John Freeman »

wait paysan is working in ep2 ?(exept the oc entities)
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Shana
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Post by Shana »

sven666 wrote:I have the same problem with a simple room.
I try my map under ep2 and it's working.
But not with oc.
Start oc with " -insecure" in the command line.
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sven666
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Post by sven666 »

John Freeman wrote:wait paysan is working in ep2 ?(exept the oc entities)
Yes, only models/materials and oc entities don't work.
-insecure command works ! but it means that each player must type it to playe oc_paysan ... no ?
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Post by shiftey »

I'm not sure, but if that is the case you could always fire a point_clientcommand on spawn.
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Shana
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Post by Shana »

sven666 wrote:
John Freeman wrote:wait paysan is working in ep2 ?(exept the oc entities)
Yes, only models/materials and oc entities don't work.
-insecure command works ! but it means that each player must type it to playe oc_paysan ... no ?
No, it only happens when starting the map directly with the map command, it wont happen when using the create server gui or a dedicated server.
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Post by Avneet »

AHHH any updates? I'm sorry I'm anxious and have no patience =P
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sven666
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Post by sven666 »

new pics, but some are still ugly
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John Freeman
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Post by John Freeman »

3d skybox and more details and displacements on the field would be nice
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Shana
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Post by Shana »

I see a possible lack of optimizing on this screen.
(the console messages)
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Post by Sonic »

looking very nice can't wait to have a little test of it ^_^
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sven666
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Post by sven666 »

do you know what is : "too many vertex....." pic 5 ?
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Shana
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Post by Shana »

sven666 wrote:do you know what is : "too many vertex....." pic 5 ?
Too many world polygons (brushes, displacements, models) being rendered, Use more nodraw on faces that can never be seen by the player, add fade distance to models and make better visleafing, use areaportals and areaportal_window, and most important, run vis on "normal".
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Post by John Freeman »

still alive sven ?
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