oc_forgotten_warheads

Show off work in progress maps.
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Shana
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oc_forgotten_warheads

Post by Shana »

A new map i started (again!)
The map plays in an xen infested desert, somewhere in that desert is an old nuclear missile silo, the combine is trying their best to find and destroy it, you need to stop them, taking control over the silo will get humanity an huge advantage in their war against the combine.

Im pretty sure this will be a 2-part map, and if everything goes well, i will be able to release the first part very soon.

Early Screenshots:

1.2.2009:

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This is what i have after 2 days, progress is going pretty fast.

4.2.2009:

2 new Screenshots:

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Last edited by Shana on Thu Sep 23, 2010 1:12 am, edited 3 times in total.
Ny
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Post by Ny »

Looks nice, can't wait for this
:nyoron:
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Makrontt le nécron
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Post by Makrontt le nécron »

I love this fog, nicely done (the HDR too).

Tell me, how many maps are you working on? over 9000?
I'm back baby!
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Vasili
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Post by Vasili »

Makrontt le nécron wrote:I love this fog, nicely done (the HDR too).

Tell me, how many maps are you working on? over 9000?
He won't stop untill I've gone from this forum. (That won't ever happen though :D )
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Post by sgae »

The map looks nice, Add a few small plants in the dry sand like those US deserts.

Awaiting the release :D
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Post by Axel_m3sh »

Are those custom textures in the first pic? They look friggin awesome
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Shana
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Post by Shana »

Axel_m3sh wrote:Are those custom textures in the first pic? They look friggin awesome
So far, the rock and sand textures are from lost coast, skybox and cactus models are from css and the wood textures are from hl2.
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Shana
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Post by Shana »

2 new Screenshots:

Image

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Deathy
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Post by Deathy »

Nice Pics W0rf0x, keep up the good work!
What about a glow for the crystals in that cave? :D
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Post by Ny »

Deathy wrote:Nice Pics W0rf0x, keep up the good work!
What about a glow for the crystals in that cave? :D
They look like the ones in HL:S
:nyoron:
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Post by sgae »

Looks knice, it would be a good idea to add some "xen organic textures" with blending in those caves with some "xen water like" too.
Deathy
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Post by Deathy »

Ny wrote:
Deathy wrote:Nice Pics W0rf0x, keep up the good work!
What about a glow for the crystals in that cave? :D
They look like the ones in HL:S
Yes, and Half-Life: Source looks like shit compared to Source standards. ;D
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Blues
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Post by Blues »

They look incredibly similar to the crystal I made for DaMaN

Now you tell me they look like shit... :'(
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Excuse me for being rude. I'm usually drunk while posting.
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Shana
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Post by Shana »

Blues wrote:They look incredibly similar to the crystal I made for DaMaN

Now you tell me they look like shit... :'(
Its basically your crystal texture on func_brushes :P
And i actually like how they look.
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Post by sgae »

Deathy wrote:
Ny wrote:
Deathy wrote:Nice Pics W0rf0x, keep up the good work!
What about a glow for the crystals in that cave? :D
They look like the ones in HL:S
Yes, and Half-Life: Source looks like shit compared to Source standards. ;D
Everyone knows HL:S is a cheap copy/paste of hl1 into source
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