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oc_forgotten_warheads

Posted: Sun Feb 01, 2009 7:49 am
by Shana
A new map i started (again!)
The map plays in an xen infested desert, somewhere in that desert is an old nuclear missile silo, the combine is trying their best to find and destroy it, you need to stop them, taking control over the silo will get humanity an huge advantage in their war against the combine.

Im pretty sure this will be a 2-part map, and if everything goes well, i will be able to release the first part very soon.

Early Screenshots:

1.2.2009:

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This is what i have after 2 days, progress is going pretty fast.

4.2.2009:

2 new Screenshots:

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Posted: Sun Feb 01, 2009 8:40 am
by Ny
Looks nice, can't wait for this

Posted: Sun Feb 01, 2009 11:10 am
by Makrontt le nécron
I love this fog, nicely done (the HDR too).

Tell me, how many maps are you working on? over 9000?

Posted: Sun Feb 01, 2009 11:46 am
by Vasili
Makrontt le nécron wrote:I love this fog, nicely done (the HDR too).

Tell me, how many maps are you working on? over 9000?
He won't stop untill I've gone from this forum. (That won't ever happen though :D )

Posted: Sun Feb 01, 2009 12:18 pm
by sgae
The map looks nice, Add a few small plants in the dry sand like those US deserts.

Awaiting the release :D

Posted: Sun Feb 01, 2009 11:41 pm
by Axel_m3sh
Are those custom textures in the first pic? They look friggin awesome

Posted: Sun Feb 01, 2009 11:46 pm
by Shana
Axel_m3sh wrote:Are those custom textures in the first pic? They look friggin awesome
So far, the rock and sand textures are from lost coast, skybox and cactus models are from css and the wood textures are from hl2.

Posted: Wed Feb 04, 2009 4:42 am
by Shana
2 new Screenshots:

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Posted: Wed Feb 04, 2009 2:15 pm
by Deathy
Nice Pics W0rf0x, keep up the good work!
What about a glow for the crystals in that cave? :D

Posted: Wed Feb 04, 2009 2:22 pm
by Ny
Deathy wrote:Nice Pics W0rf0x, keep up the good work!
What about a glow for the crystals in that cave? :D
They look like the ones in HL:S

Posted: Wed Feb 04, 2009 2:28 pm
by sgae
Looks knice, it would be a good idea to add some "xen organic textures" with blending in those caves with some "xen water like" too.

Posted: Wed Feb 04, 2009 3:24 pm
by Deathy
Ny wrote:
Deathy wrote:Nice Pics W0rf0x, keep up the good work!
What about a glow for the crystals in that cave? :D
They look like the ones in HL:S
Yes, and Half-Life: Source looks like shit compared to Source standards. ;D

Posted: Wed Feb 04, 2009 5:01 pm
by Blues
They look incredibly similar to the crystal I made for DaMaN

Now you tell me they look like shit... :'(

Posted: Wed Feb 04, 2009 5:07 pm
by Shana
Blues wrote:They look incredibly similar to the crystal I made for DaMaN

Now you tell me they look like shit... :'(
Its basically your crystal texture on func_brushes :P
And i actually like how they look.

Posted: Wed Feb 04, 2009 5:32 pm
by sgae
Deathy wrote:
Ny wrote:
Deathy wrote:Nice Pics W0rf0x, keep up the good work!
What about a glow for the crystals in that cave? :D
They look like the ones in HL:S
Yes, and Half-Life: Source looks like shit compared to Source standards. ;D
Everyone knows HL:S is a cheap copy/paste of hl1 into source