2D's Little Coop Campain (WiP)

Show off work in progress maps.
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Re: 2D's Little Coop Campain (WiP)

Post by Xenire » Wed Mar 30, 2011 4:04 am

Wow. That is extremely impressive. What is that like a year of work right there? Pretty dang amazing.
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Re: 2D's Little Coop Campain (WiP)

Post by MaestraFénix » Wed Mar 30, 2011 10:23 am

I miss my plane in this moment. How we are able to fight it?

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Re: 2D's Little Coop Campain (WiP)

Post by Baddtraxx » Wed Mar 30, 2011 12:55 pm

<- speechless.
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Re: 2D's Little Coop Campain (WiP)

Post by destiny » Wed Mar 30, 2011 6:30 pm

1 thats 1 impresive masterwork of the spirit of motherwill 2d you really know how to create some good stuf.
2 feel quite small wen i see vid wen you look at it.
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Re: 2D's Little Coop Campain (WiP)

Post by fug4life » Tue Apr 05, 2011 8:58 pm

Patiently awaiting this. Its going to be sooo awesome!
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Re: 2D's Little Coop Campain (WiP)

Post by destiny » Tue Apr 05, 2011 9:11 pm

fug4life wrote:Patiently awaiting this. Its going to be sooo awesome!
as they say patience gets rewarded.
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Its Time to chose...

Post by 2D » Sun Jun 19, 2011 11:38 pm

Ok, nothing special today.

Iam really busy with RL Work the last time, so the Progress is still slow, but steady.
Anyway, I'am off for the whole next week to install a Media System for my Company,
but this dosen't mean, i cant do anything. But right now, you guys need to do something for me.

Its about wich Ship you want to use in the Final maps of Conclusion A, and here they are:
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The Gaion Assault Ship and the Manta BlackOps Ship.

Be aware, that both Ships will have there own Style of Gameplay and Features, wich i will definetly.. not telling atm 8)

One Feature are controllable Fighters, but iam still figuring, how masa0x has createt them :arrow:

Anyway, i would say for the voting, just say, wich Ship you want, the Gaion or the Manta.
When iam back, i will check the results, and maybe there will something additional to show off.
Who the frak is General Failure and why is he reading my Hard Disk Drive.

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Re: 2D's Little Coop Campain (WiP)

Post by MaestraFénix » Mon Jun 20, 2011 8:39 am

Manta. Reminds me a "The Order of the New Dawn Aerodine".


EDIT: IT´S AERODINE, HOVERDINE IS THE LAND UNITS, IDIOT!!!
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Re: 2D's Little Coop Campain (WiP)

Post by Fire Sniper » Mon Jun 20, 2011 5:43 pm

Gaion for me like the way it looks

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Re: 2D's Little Coop Campain (WiP)

Post by DisConnected » Mon Jun 20, 2011 9:27 pm

Well, I've seen big and ambitious maps come out a few ways. One way is that they were really amazing, but lagged with anything more than 3 people. Another is that the map had really good systems and entity work, but it wasn't fun after a few playthroughs (a few I've seen on OC are harvest, diving, and kake). The other way is that the map was good, but wasn't as fun as the hype made everyone think it would be. So I'm skeptical about this map, but those are just a few things to let you try and work around to make it a better map.

Oh and also, from what I've seen you have a lot of bosses. Basically boss spam. You can't have a boss come up every 15-30 minutes that take 30 rockets to take down. If you do it would just be boring, and after you've seen and dodged the 3-4 attacks it has it becomes a chore more than fun. And also I saw that on one part you'd have like 5 different bosses chasing you. Why would the Combine really send 5 different aircrafts that all have different weaknesses and attacks to go after ONE thing. If it were me I would send in 5 assault choppers. Not a jeep, a tank, an APC, a helicopter, and a plane all to take out a train. So space bosses out and build up suspense to them. Leading onto my second point about the fighting beyond the bosses. What is it like? I haven't seen any pictures of anything outside a boss, unless I missed them, so update the OP with some info.

And also, I think what you're doing is having a custom boss everytime. If you want a realistic aspect, then you need more than one of each boss. Or at least inform the players that there isn't just one of these things around, but you don't have to fight 10 of them. It's kind of like an army building a battleship that has 10 meter thick titanium armour but only building one, and then the rest of the navy consists of cruisers and destroyers. Eventually the battleship WILL sink, and then what would they do? Or having an extremely powerful AA gun on an aircraft carrier but only having one. Sure it might be recognizable after a few enemy attacks, but it would probably be the only thing recognisable on that ship. So have more than one boss make an appearance, or at least hint that there's more than one, even though you'd only have to fight one.
Oh, don't be such a baby. Episode 3 will come out.

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Re: 2D's Little Coop Campain (WiP)

Post by destiny » Tue Jun 21, 2011 12:28 pm

cant choose between them.
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Re: 2D's Little Coop Campain (WiP)

Post by 2D » Fri Jun 24, 2011 3:01 pm

@DisConnected:
I think you missunderstanding something. Its not One huge map, its a series of maps, lika a campain. I know the Problem with huge maps, and thats why iam doing it this way, And i can even develop a little Story this way.
The Second one is, there aren't Bosses behind every corner. Its just, since They are the most and tricky Work of tha hole thing, that i designed and finsihed them first, so if one couldn't be made final, i could replace it with something. And to see, were are the limits.

To the thing with the "custom bosses". Not all are unique, there are more than 1 Assault Gunship or more than 1 SolDios or more than 1 of the Tanktrain. Its just for the "Experimental" Units, like the SoM, Answerer or the Sunspire, they are unique. And sometiems, you dont even want to run into 1 of them, like the SoM or the Tanktrain. Your just in the wrong place at the wrong time ^^

Ok, so its Gaion => 1
and Manta => 1
Who the frak is General Failure and why is he reading my Hard Disk Drive.

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Re: 2D's Little Coop Campain (WiP)

Post by Axel_m3sh » Fri Jun 24, 2011 8:32 pm

I'd be cool if the Galon had a blue glow opposed to the red Manta lol

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Re: 2D's Little Coop Campain (WiP)

Post by MaestraFénix » Sat Jul 27, 2013 7:14 pm

2D, I know you still alive. Please come back and explain if you continue working on this or not (if not, release it).

If I was able to convince to FunJob to do it with Nerv, I'll be able to do it again.



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Re: 2D's Little Coop Campain (WiP)

Post by destiny » Sat Jul 27, 2013 7:28 pm

were not letting this one die, GET ME THE CHEST PEDALS OR WHATEVER YOU CALL THE SHOCKING THINGY'S.
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