2D's Little Coop Campain (WiP)

Show off work in progress maps.
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destiny
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Post by destiny »

independant laser firing robot thingys.
where did i hear that before?
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Post by Gary »

I really like the map and everything, but... it seems like the death looping may ruin this for me.

I am pretty sure there are some entities that will allow you to detect the amount of players, so I you could set the enemy's health/damage to fit for the amount of players, so it would not make 1 or 2 players up and quit out of frustration.

I hope to use such a method for my ZS map, which I would have it spawn more zombies depending on the amount of players.
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Post by Datastream »

Those blasts should really be disintegrating you. But this is still going good! The long wait is over soon? ^_^
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Post by Shana »

I love shit like that, can't wait to play it.
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Post by Axel_m3sh »

laser beam eye balls wtfbbq :awe:
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Post by 2D »

Datastream wrote:Those blasts should really be disintegrating you. But this is still going good! The long wait is over soon? ^_^
The problem is, that everthing is dissolved by this blast, exept the playermodel.
This is a problem i encountered in every source game, it must have something to do with the code.
The only weapon i know, wich also dissolves the player model, is the hunter's (ministrider) main cannon.
Who the frak is General Failure and why is he reading my Hard Disk Drive.
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Post by Ark »

Doesn't matter what you design, because I am always enjoying it!
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Post by fug4life »

The combine mortar cannon should dissovle stuff.

I take it those laser's aren't using trigger_hurts then? Trigger hurts dissolve np, but that's probably not a good as its more brush based stuff.
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Post by 2D »

News from the Frontline:
But nothing much. Fraps is bitching around atm so vids are impossible right now.
But here are some WiP of the final design of the Answerer:
Image Image Image
Also, the Lasers and Assault Armor is already working:
Image Image Image Image
Missiles are still glitching around, so there is some more Work to do.

And at last, WiP at the Monorail Armored Train (Great Wall)
Image
This thing is already 60% functional, also using the same Rapidfire Gatling Grenade Cannons
like its paragon in AC, and this things hurt very bad...
Who the frak is General Failure and why is he reading my Hard Disk Drive.
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Post by Fire Sniper »

Nice answerer that thing was so freaken hard to kill alone lol
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Post by fug4life »

:drool:
'I would probably smarten up before you meet Violet'.
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Post by destiny »

2d nice job on the awnserer it really reminds me original.
and the great wall looks also nice.
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Post by D.D.D. Destroyer »

Is this alive?

It's....great.
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Post by Datastream »

It's still alive. But it's a big project so be patient. It's basically a mod in a mod imho. Though he uses hammer in a very nifty way.

What if this gets released with 1.4! :O That'd be one epic release...
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Post by MaestraFénix »

Mother of mercy....this map is GOD.

All of Bosses, enemys and maps reminds another game such us Zone of the Enders, Ace Combat: The Unsung war, Gundam and more.

I imagine play in this map, with others, fighting in epic battles.

You must deserve a medal, man. And if you add custom voices, sounds and models, you deserve enter in the Hall of Fame of Obsidian Conflict.
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