oc_hive

Show off work in progress maps.
xenoaisam
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Re: oc_hive

Post by xenoaisam »

this will good for my new player model!
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Re: oc_hive

Post by fug4life »

I'm worried that models like BRS will have their hair sticking out the pods but nvm.

So with the spawn system bug free and implemented (though not fully decided). I'm toying with the idea of having the players start together with a wait period (And maybe a cinematic cut scene). Then at the start players can choose weapon classes,
Classes would be the usual stealth\scout, demo, sniper, heavy, medic, soldier with relevant weapons. Then they would drop into the maze starting in the temple basement and absail down through a hole into the hive, then after that if a player dies they spawn in the PODs to either escape or be rescued (pending votes).

To me this is starting to sound better than just having you wake up on map start in a pod.


So as this map progresses I'm going to be discussing lots of ideas as I go. Progress of the map slow'd up a bit as I'm trying to get the visuals up to scratch, after adding a ton of pointy rocks throughout the map I'm now going to spend the next half a week painting the geometry to get rid of that subdivided look as much as possible. Then following week build the web effects.

Then after than I can start thinking about npcs! Maybe this map will make it in time for Christmas.

OLD LOOK (Just subdivided)
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NEW LOOK (lumps and bumps)
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MORE
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Thats two of the bigger arenas painted, many still to do, ima add these to first post delete pics as they are replaced by newer ones...
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destiny
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Re: oc_hive

Post by destiny »

looks nice fug keep it up.
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xenoaisam
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Re: oc_hive

Post by xenoaisam »

must be tons of antlions in there! aww... i hate antlion

make em 3 ways fight... zombie <-> antlion <-> player
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Re: oc_hive

Post by fug4life »

xenoaisam wrote:must be tons of antlions in there! aww... i hate antlion

make em 3 ways fight... zombie <-> antlion <-> player

At the moment there are 0 antlions in the map. Sorry no zombies,... I did consider having fast zombies as 'half digested' survivors you find lying about, though I'm not sure I will.

Its obviously an Antlion map so, npcs are most likely Antlion, Antworker, Antguard, Caveguard (slightly stronger I'm hoping). Oh and grubs! Thats about it!

Also I'm still mapping on my old computer, I'll switch to working on the map on my new laptop once I have to add npcs. Just trying to keep framerates low by the time I finish visuals.
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MaestraFénix
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Re: oc_hive

Post by MaestraFénix »

fug4life wrote:Classes would be the usual stealth\scout, demo, sniper, heavy, medic, soldier with relevant weapons.
NO PYRO!? RAGE. XD

Looks everything great, i´m nervous to play it.

P.D: Add a flamethrower please :3
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Re: oc_hive

Post by destiny »

do we even have a working flametrowher in oc?
and fug arent the grubs ep2 material?
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Re: oc_hive

Post by Shana »

Pretty sure the map will require ep2 anyways.
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Re: oc_hive

Post by fug4life »

^correct, and this time I'm going to start with naming it ep2_oc_hive, so its clear from the word go what you need mounted. There are like 2 cs textures, but I'll pack them.

I'd love to add a flame thrower, but that is just not really theasable (it needs coding), and I don't want to add a brush based weapon of lag. There will be flares and I'm going to see if I can compile antlions to burn!
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Re: oc_hive

Post by fug4life »

Good progress today:

EVEN MORE
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The rock formations need a little work.
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Re: oc_hive

Post by Shana »

I've been wondering since first screenshots, is shader detail on low or do you play on a low dx level?
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Re: oc_hive

Post by MaestraFénix »

fug4life wrote:Good progress today:

EVEN MORE
► Show Spoiler
The rock formations need a little work.
SO much BLOOD, no?

I´m try to adivinate, fight with 6 guardians in that place, yes?
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Re: oc_hive

Post by destiny »

were going to need alot of ammo for 6 guards fenix.
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Re: oc_hive

Post by fug4life »

Shader detail is on high

Hardware DX 8.1
Software DX 9.0

Other settings are a bit of a mix up:

model high
texture very high
shadow low
no color correction
simple water
no hdr
no aa
bilinear filtering
v sync disabled

I know weird set up.

EDIT:

Oh and default cubemap at mo.
I'll be ready to swap map to new computer probably by next weekend for the npc work.

@Destiny and fenix yes I'm thinking we're gonna need more ammo! As for blood, some areas need texture and light refining.
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Re: oc_hive

Post by Shana »

You should really be taking screenshots on your new pc as the antlion cave textures have really sexy shaders.
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