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Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 6:10 pm
by AsG1Alligator
No stuff about spaceship in console/compile log (when i run this map in ep2 the spaceship IS there but in OC (with modify txt) there is an empty hangar bay)

PS: There is nothing about spaceship in the modify txt either.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 6:11 pm
by Andrax17
If the spaceship is a brush or something, make sure that you make it spawn when map spawns, or at some other point.
If your spaceship is a prop and its dynamic prop, change to static and vice versa. Some props dont work on dynamic.

thats all i can say..since i have no idea what entity your spaceship is.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 6:18 pm
by fug4life
You got it set to a visgroup or anything? or you had grouping turned off?

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 6:21 pm
by AsG1Alligator
No no no... Its assigned to a deafult brush entity visgroup and all visgroups are on. I tried to edit the modify txt and im testing it right now.

(The spaceship is a func_tracktrain)

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 6:32 pm
by AsG1Alligator
Still not there...

*thinks: FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU******K!*

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 6:42 pm
by AsG1Alligator
Ok i know why it gets removed... fixing it

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 6:57 pm
by destiny
care to tell us what was the problem?

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 7:35 pm
by AsG1Alligator
There were 2 buttons inside the spaceship... One had event delay 3 mins and second one was purely for testing purposes with no delay at all. I wanted to delete the test button via txt modify but it was parented to the ship so it got deleted along with the button.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 7:51 pm
by Shadow
Why, oh why, does parent abuse our love so?
Oh wait, Gabe.
:bigsmile:

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 8:30 pm
by AsG1Alligator
Ive ran a test with my sister on my map... More bugs came out in gameplay than i expected...
► Show Spoiler

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 8:36 pm
by destiny
isnt that the challange part killing a strider with something else then a rpg?

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 9:01 pm
by MaestraFénix
AsG1Alligator wrote:Ive ran a test with my sister on my map... More bugs came out in gameplay than i expected...
► Show Spoiler
*Maestro Fénix reminds with panic again that hardest part in Half-Life 2 when you have to advance and defeat (or escape) a Strider without rpg´s*


NO, not again!...

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Feb 05, 2011 9:23 pm
by AsG1Alligator
Xd... Ok even with some bugs im uploading the map!

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sun Feb 06, 2011 1:57 am
by Axel_m3sh
Where's the map link? i wanna try it out before school gets back in again D:

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sun Feb 06, 2011 12:03 pm
by AsG1Alligator
Download link incoming.... Prepare for download madness in 5 minutes...

A bit off topic... Im sitting by the computer right now... And suddently i hear a sound of antlion grub from the TV...
Who the hell uses antlion sounds for a frog in a movie for kids??