Oc_Trainride Campaign

Show off work in progress maps.

Npc's you prefer to fight

Combine
4
50%
Zombie
0
No votes
Antlion's
0
No votes
Mechanical
4
50%
 
Total votes: 8

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cementiet
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Oc_Trainride Campaign

Post by cementiet »

Heya all, sorta came back from the (giant pile) of dust since i kinda feld like makking another obsi map,

Kinda been busy with a campaign for portal2 coop
And quite some render models on deviantart
Oh yea and school, i gues...

Anyways it will be another combine styled map, probley (not sure yet) with a money system and custom textures.
Its still quite a heavy wip, and time is very short due the huge ammount of RL work i got atm but i will try to give this priority when free ^^
The idea is that your inside a combine train and that you need to take control over it, later on (if Hammer allows it with map brushes) get to a station and blow up the world overthere (still need to think this out)

Part 1

But ok Less bla, here is a pic
Image


Storage area
Image

Lab area
Image

Open car
Image

Locomotive area (wip)
Image






Part 2:
General idea:
You managed to get out of the train, Ell will take care of the train by herzelf since she has full acces. yourzelf however are stuck in a canal system of the combine, deep in the ground. you need to find a way out.

Spawn location:
Image

Generator room:
Image

:arrow: Picture's
is NOT the final result and may change over time.


Lemme know what u think, and im always open for suggestions :)
Ill keep on adding updates here and probley more pictures later aswel.

Cementiet.
Last edited by cementiet on Tue Apr 30, 2013 4:09 pm, edited 5 times in total.
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MaestraFénix
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Re: Oc_Trainride

Post by MaestraFénix »

Looks good for me.

We will see the outside from the train? Any special event like a wagon getting derailed and having to jump to the next one?
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Re: Oc_Trainride

Post by cementiet »

You will see a bit of the outside of the train, but nothing too schocking (walking between the connection points of the train) also ill make some or 1 train car totaly open.
As for the derail, i dont think ill do somthing like this, due the problem that hammer is kinda limited with some things.

(added new piccy)
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Re: Oc_Trainride

Post by TESLA-X4 »

I like what I see so far. :)
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

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Re: Oc_Trainride

Post by destiny »

thats got to be a big train if the inside is so big.
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Re: Oc_Trainride

Post by cementiet »

Glad you like the looks of it, as for the train yea its quite large sized, also its running on a dual track.

[added 2 more pics]
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Re: Oc_Trainride

Post by destiny »

now thats a big train if it runs on 2 tracks. also nice lab area makes you wonder just what they are using it for.
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Re: Oc_Trainride

Post by cementiet »

The combine still need to think about this themzelfs aswel. ^^
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Re: Oc_Trainride

Post by destiny »

wait you mean they built a lab but didnt know why they made it?
guess it beats not being prepared.
maybey to study zombies and/or headcrabs?
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Re: Oc_Trainride

Post by cementiet »

Hmm probley, they probley builded it since they tought they gonna need it. headcrabs/zombies is a high chance, or maby merging cats with humans, nobody knows yet, maby they finaly know it after they totaly complete the train.
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Re: Oc_Trainride

Post by cementiet »

Added a new pic, btw does some1 kno how to let a func_tanktrain slowly change its speed with a ease in/out effect trough a i/o ? (not trough a path track)
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Re: Oc_Trainride

Post by MaestraFénix »

I like the com. UI
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Re: Oc_Trainride

Post by cementiet »

glad you do, kinda happy how it came out aswel ;)
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Re: Oc_Trainride

Post by ECLWheatley »

I like the idea of the map being in a huge train while trying to survive through a horde of enemies! so far it looks pretty amazing!
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Re: Oc_Trainride

Post by destiny »

ell chan from daitoryu game?
lol didnt expect that.
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