Oc_Nerv

Show off work in progress maps.
Funjob
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Oc_Nerv

Post by Funjob »

Hello, I am really new to half-life 2 mapping. I have mapped in HL1 for over two years and have decided to make the switch. I'm just saying that this is my first map in half-life 2.

Now this map is called Oc_Nerv, its based off of a anime called Neon Genesis Evangelion. Where it takes place is deep underground, in a small faculty called Nerv. For those who have watched the show, this is the End of Evangelion. I also have original sounds and many models for this map.

The story: You are a nerv employee and you must make it to Terminal Dogma before Third Impact Occurs. Your first mission is to defend Central Dogma ( The command Station ) from an invasion of the JSDF Army. If they invade your armory, your mission is a failure. If your commander dies, your mission is a failure. Then you flood to an elevator and move up torwards the office complex. You must obtain the key card that will let you down to Terminal Dogma. Unfortunately, Nerv is still being invaded by the JSDF, and other creatures.

I do not want to give away the ending. I can say that the storyline is actually a lot more complex than this. You will find yourself ducking from cover, and wishing you had more ammo often. I will not make the level impossibly hard, but hard enough.

Pictures ( IN GAME ):
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Pictures ( IN HAMMER ):
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Progress:
Models: 50% Obtained models, but I haven't converted them to HL2.
Sounds: 80% Obtained and converted most sounds.

Map Geometry overall: 45%
Central Dogma: 100%
Hallway and Elevator along Central Dogma: 100%
Level 2: 35% Geometric outline...done! Working on Detail and Rooms.
Level 5: CANCELED
Terminal Dogma: 3% Plans thought of.
SEELE room: 100%

Storyline: 100%

Overall Progress: 55% Done.

If you want to help with the map, sounds, models, mapping, just PM me over the forums.

Suggestions?
Last edited by Funjob on Fri Aug 25, 2006 4:37 pm, edited 2 times in total.
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Post by [JSC][GU]PREDATOR »

Well if you are new to mapping then this is really impresive!
good job.
Hell-met
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Post by Hell-met »

I like the corridor screenshot :rockon:
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Post by skidz »

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This one reminded me of the Junon Elevator from FFVII.
The one that Rufus gets in.
Kinhoshi
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Post by Kinhoshi »

Wow, a lot of new maps lately. Not like there's anything wrong with that. ^^
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Lark
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Post by Lark »

1 evil dead now my 3 fav anime OC rocks and funjob will you bear my child.(the last 3 eps of NGE where F-ED up I loved them best and this "if i put my hands on my brest will they get bigger "XD god bless expansion from heat!)
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Post by nefarious »

I watch that all the time... hope the map is as good as the show! Good luck.
Image
Svanrog
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Post by Svanrog »

Hey! That looks really sweet! :D
When will we be able to see this piece of art in game?
Funjob
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Post by Funjob »

When I compile it later today. :)
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Lark
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Post by Lark »

Funjob
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Post by Funjob »

Thanks a lot!

Heres a small update I did in hammer:

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Nerv Level 2 60% - Adding rooms, sounds, and NPCS.
Nerv Level 3 100%
Centeral Dogma 100%
Reskins - 45% - Will be included in BSP.

I really don't want to ruin any of the surprises from this map, but I can tell you that this is a very tough map. Level 2 is planned to be pitch black, and you must solve a puzzle in it while being attacked by the JSDF troops, (The combine).

I will compile and take pictures tomarrow, I must sleep now.
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Post by [JSC][GU]PREDATOR »

I've seen alot of really nice looking maps on WIP lately. keep up the great work! :wink:
skidz
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Post by skidz »

yes indeed, nice work :thumbup:
nefarious
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Post by nefarious »

I cant wait to play this :ohyea:
Funjob
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Post by Funjob »

Finnally some In game shots:


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