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Show off work in progress maps.
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[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

So is it like this flying thing and a melon shooter? cool
skidz
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Post by skidz »

Yes there is a canon. And it shoots everything, not just melons.
Power-Mad
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Post by Power-Mad »

Does it shoot combine ragdolls?
Image
skidz
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Post by skidz »

Power-Mad wrote:Does it shoot combine ragdolls?
Anything you put in it as far as I know.
Ragdolls might not work, they are client side.
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Post by Hell-met »

Looks good !
I expect alot of funny/weird traps , considering that we have access to physics now :thumbup:

EDIT : You should really use an other sky though , like the borealis or airex one :wink:

And how about some kind of puzzle with Dog throwing stuff at you ? :shock:
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Post by nefarious »

Sounds very fun, I do have an idea. You should have buttons to load in different things in the cannon such as different npcs and props.
skidz
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Post by skidz »

Fire_cube wrote:Looks good !
I expect alot of funny/weird traps , considering that we have access to physics now :thumbup:

EDIT : You should really use an other sky though , like the borealis or airex one :wink:

And how about some kind of puzzle with Dog throwing stuff at you ? :shock:
Dog :shock:
Heres a vid of the canon.
http://files.filefront.com/canonwmv/;54 ... einfo.html
nefarious wrote:Sounds very fun, I do have an idea. You should have buttons to load in different things in the cannon such as different npcs and props.
Ok :D
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Post by [JSC][GU]PREDATOR »

AHHA skidz i never thought id get you wrong! a ragdoll is a prop not a clientside, thats why on gmod when you put a ragdoll on rotating things or stuff witch moves it does not go through it, and why a barnicle would just try to eat a ragdoll but spit it up like a prop. :lol:
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Post by nefarious »

skidz wrote:
Fire_cube wrote:Looks good !
I expect alot of funny/weird traps , considering that we have access to physics now :thumbup:

EDIT : You should really use an other sky though , like the borealis or airex one :wink:

And how about some kind of puzzle with Dog throwing stuff at you ? :shock:
Dog :shock:
Heres a vid of the canon.
http://files.filefront.com/canonwmv/;54 ... einfo.html
nefarious wrote:Sounds very fun, I do have an idea. You should have buttons to load in different things in the cannon such as different npcs and props.
Ok :D
Thank you... and fast posting
skidz
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Post by skidz »

[JSC]_PREDATOR wrote:AHHA skidz i never thought id get you wrong! a ragdoll is a prop not a clientside, thats why on gmod when you put a ragdoll on rotating things or stuff witch moves it does not go through it, and why a barnicle would just try to eat a ragdoll but spit it up like a prop. :lol:
When an NPC dies the server drops a client side ragdoll for every client in the game. The server cant see these ragdolls so they cant be interacted with outside of a little physics force on the client from weapons.
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Post by Hell-met »

[JSC]_PREDATOR wrote:AHHA skidz i never thought id get you wrong! a ragdoll is a prop not a clientside, thats why on gmod when you put a ragdoll on rotating things or stuff witch moves it does not go through it, and why a barnicle would just try to eat a ragdoll but spit it up like a prop. :lol:
incredible failure

How about something like .. umm .. a cage with a strider in it , where it removes all your weapon. Strider does not use its minigun but only tries to impale all the players. You just have to survive. I don't know if theres a flag that disable its minigun though.
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Post by puppet master »

text
Last edited by puppet master on Thu Jul 31, 2008 7:48 pm, edited 1 time in total.
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Post by Svanrog »

Are those leeches in the second last pic? :) New in 1.2?
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Post by Hell-met »

Oniyuri wrote:Are those leeches in the second last pic? :) New in 1.2?
trigger_watery_death :homes:
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