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Prop model requests here!

Posted: Wed Aug 09, 2006 9:56 pm
by skidz
If you have any models you might need for your maps post some images of the prop you want created and I will consider making it.
Models I would consider over others should include good reference images for me to model from and even better, good angles for textures.

Ill be posting screenshots of any completed models in this first post.

Image

Image

Image

Acouple I wont be able to get till I get home from holidays.

Posted: Wed Aug 09, 2006 10:32 pm
by Scrap
holy mother of cow, those are some nice models. And im not saying this because your the developer, but because they are good models, and not high poly either.

Posted: Wed Aug 09, 2006 11:30 pm
by skidz
yea, I try to keep them as low as I can. For the globe I couldnt stand having a really low poly sphere so that would be the most polies in that scene.

Posted: Thu Aug 10, 2006 12:18 am
by Barnz
I can do some models too. Keep posting pictures guys.

Posted: Thu Aug 10, 2006 12:23 am
by Pampers
Make the globe a sepparate model so that you could spin it around (like that tic-tac-toe prop from hl2) or just shoot it of and play with it as a football.^^

Posted: Thu Aug 10, 2006 12:57 am
by Power-Mad

Posted: Thu Aug 10, 2006 1:44 am
by skidz
Power-Mad wrote:Chairs from star trek bridge:
http://www.yefchak.com/images/1701-D_Bridge_medium.jpg
The guy in the photo needs a beating.

Pampers wrote:Make the globe a sepparate model so that you could spin it around (like that tic-tac-toe prop from hl2) or just shoot it of and play with it as a football.^^
Exactly what I was thinking, two models and a ball_socket on both ends or something. Or maybe just a break model so when you shoot it the globe falls out and rolls around..
The spinning idea is better tho.

Posted: Thu Aug 10, 2006 2:35 am
by Crimson
... this makes me angry because i dont know how to do it also what modeling program do u use skitz?

Posted: Thu Aug 10, 2006 4:57 am
by Barnz
Softimage XSI.

Posted: Thu Aug 10, 2006 7:09 am
by skidz
Barnz wrote:Softimage XSI.

Posted: Thu Aug 10, 2006 1:48 pm
by Svanrog
Do you mean that you are helping the comunity? Helping out the poor mappers with no guardian modellers? That's the spirit!

Btw, here's a preview of a model I made. (Skin is not finished. Needs a few decals, envmaps+envmap mask and maybe something else too. Like a normal map)

Posted: Thu Aug 10, 2006 6:54 pm
by Barnz
Excuse me but what the heck is that?

Posted: Thu Aug 10, 2006 7:23 pm
by Svanrog
Barnz wrote:Excuse me but what the heck is that?
Lol. Some crates. :) Hopefully they will look a lot better once I apply an env map and decals on them. :?

Posted: Thu Aug 10, 2006 8:23 pm
by Vasili
I'd like The prop's from Counter strike source

Posted: Thu Aug 10, 2006 9:04 pm
by Svanrog
Vasili wrote:I'd like The prop's from Counter strike source
You'll have to extract them from the CSS gcf. If you want to know what that is, just ask.