[WIP] Human Grunt Players (with a difference)

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Re: [WIP] Human Grunt Players (with a difference)

Post by fug4life » Sun Feb 13, 2011 12:56 am

Holy shiii soldier, you got yourself a medic thar!
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Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Sun Feb 13, 2011 1:06 am

Its obvious that you are a genious, Taggart.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Keychain » Sun Feb 13, 2011 10:19 pm

Can't wait to have some of these in maps. They should be added to the current bodygroup set, that way we'll see them in current maps already.

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Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Tue Nov 22, 2011 6:19 pm

PM´d because i need those models for the Proyect Back. Hope he continues working on this.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Wed Nov 23, 2011 5:24 pm

Taggart told me that he continues doing this, but their progress is very slow.

Its something :)
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart » Fri Apr 27, 2012 5:58 pm

I'm not dead and neither are these. Expect a lot of updates this weekend, as I plan to finish as much of these as I can.

As of current I've got the models I am working on or planning to work on listed here:

Male 01-09 (Bodygrouped with helmets, helmets w/ goggles etc, and berets)
Gasmasked dudes (the originals with minor, if any, tweaks, pretty much just recompiled to be in the same folder as the rest)
Shotgunner (already seen, Balaclava + Goggles and shit, might add shells instead of mag pouches in shell holders)
SAW Gunners (Black and White, trying to find a good bandana for them)
Sniper (White guy wearing a boonie with camo facepaint on. Gotta find a boonie)
Medic (already seen, gotta finish off normal maps for his medic band on the helmet, and modify body skintone to match the face)
Engineer (already seen, gotta fix some rigging issues and he's done)

And I need to make the friendly skin. Then when all this is done I'll get back onto voicing the lines for the friendly grunts and shit. Stay tuned.
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Re: [WIP] Human Grunt Players (with a difference)

Post by fug4life » Fri Apr 27, 2012 7:22 pm

^ Didn't expect that, good to hear! The mod needs these!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Fri Apr 27, 2012 9:50 pm

Yeah finally, but i hope you continue working on the medic for make it look like the HD model of OF:

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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart » Sat Apr 28, 2012 6:47 pm

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Shazam. Updated Medic's arms/fingers to match face skintone, added black balaclava grunt, and recompiled the gasmask grunts to the new directory. Engineer actually appears to be fine rigging-wise (in animations at least) so I'll not do anything else to him for the time being until they're all tested ingame.

Next on my list: Finish textures for Medic's helmet band, get a bandana for the SAW Grunts, find facemaps for said SAW Grunts, hack together SAW Grunts, find boonie for Sniper, make facemap for Sniper, hack together Sniper
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Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Sat Apr 28, 2012 7:25 pm

Ahhh yeah, the spirit of HL1 in Source. Quick suggestion: why dont try make it a bit refrective the metal of the Engineer googles/the glass of the bandana guys? It looks like the classic problem when you export a GoldSrc model in Source.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart » Sat Apr 28, 2012 8:25 pm

Still working on the vmts for the engineer's googles. The balaclava guy's goggles are chrome (just like in HL1) ingame, or at least they should be. I'll see soon enough.

EDIT: Well they're not, so I better fix that. Also updated the helmet band for the Medic to actually look like cloth and it looks good. Once I've done some vmt fixes for that and added normalmaps for the Engineer's shit, all that's left is the SAW Gunners and Sniper.

EDIT 2: A few ingame shots taken by Nirrti.

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Additionally I'm gonna add the helmet straps used on the Medic/Engineer/Balaclava to all the other models since it looks good and shit
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Re: [WIP] Human Grunt Players (with a difference)

Post by TESLA-X4 » Sun Apr 29, 2012 2:35 am

Those look fantastic, nice job!
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

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Re: [WIP] Human Grunt Players (with a difference)

Post by fug4life » Sun Apr 29, 2012 9:47 am

Yep, good job keep at it!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Sun Apr 29, 2012 11:31 am

I´m proud of you.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart » Sun Apr 29, 2012 2:30 pm

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Now their helmets will stay on.
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