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[WIP] Human Grunt Players (with a difference)

Posted: Sun Sep 05, 2010 1:21 pm
by Taggart
Oh look someone's making the Human Grunts player models again.

Wait, something's not right here.

Image

That's right, they're DIFFERENT.

Basically, this is more of a test to see if I can properly compile working ingame playermodels for OC. I'm going to be doing every one of the 9 HL2 Citizen males, each of them with a new facemap provided by -Rusty-.

Every male has a choice of headgear (Standard helmet, Helmet with goggles, Helmet wearing goggles, Beret, Nothing) but they're on bodygroups, so I dunno how they'll work ingame. A few of the males I'm going to give a Black Beret instead of the Red one, for variety's sake, and I might make a woodland reskin ala the Friendly Grunts in Sven Coop.

I'll update as I get through each model, and especially when I have them ingame working.

Posted: Sun Sep 05, 2010 3:04 pm
by Ny
As much as I like new models being added. Models that are essentially the same as the next one annoy me.

Good work tho, these seem to have some high quality detail to them

Posted: Sun Sep 05, 2010 3:18 pm
by Taggart
All 9 Base compiles done.

Image

Ingame testing and bugfixing comes next.

Posted: Sun Sep 05, 2010 3:25 pm
by fug4life
Pretty good, no harm in having them out there, could be npc repalcements aswell as Player models You never know one day someone will make a huge grunt based map for oc.

Posted: Sun Sep 05, 2010 3:56 pm
by JerC
Look nice!

Posted: Sun Sep 05, 2010 10:27 pm
by LivingWithGames
Very detailed,good work on these models.

Posted: Mon Sep 06, 2010 1:52 am
by Gary
Ent_fire !self setbodygroup "x, x"

Never tested it, as I don't have any player models with body groups. So I have no idea if it works, but you can try.

Posted: Mon Sep 06, 2010 1:57 am
by Taggart
I'm thinking that'd require cheats

that's the only problem

Posted: Mon Sep 06, 2010 2:10 am
by Gary
It might, could still try.

Posted: Mon Sep 06, 2010 2:45 am
by Gary
Well, maybe Neico could add basic support for it.

Something like a simple CVar, for now at least. That way it wouldn't need cheats to enable it, he could flag it as "FCVAR_ARCHIVE" and it would stay saved as well.

From the small amount of coding I know, I would assume such a feature would be relatively fast and easy.

Posted: Tue Sep 07, 2010 5:49 pm
by Taggart
Okay, got them working ingame

just need to do icons now

Posted: Tue Sep 07, 2010 9:24 pm
by Shana
Bodygroup- and Skin chooser is something we have planned for the future, so you won't need to have 20 extra models clogging up the list and model cache anymore just to have a few different variations of a model.

Posted: Wed Sep 08, 2010 3:42 am
by Taggart
Veeery good.

Got icons done, now trying to get the transparency to work right


goddamn hate player icons


also currently recompiling after having fixed the body UVs, negating the need for me to clamp S/T on the textures, which'll bring filesize down.

Re: [WIP] Human Grunt Players (with a difference)

Posted: Wed Feb 09, 2011 10:37 pm
by Taggart
Image

bam test friendly skin

finished the icons now, may as well upload a friendly-skin-less version

Re: [WIP] Human Grunt Players (with a difference)

Posted: Wed Feb 09, 2011 11:53 pm
by fug4life
Any chance you can add a medic band for an arm and a ribbon for helmet as an extra friendly skin ;)

And yeah glad to see you back here, I'm still waiting on these!