[WIP] Human Grunt Players (with a difference)

Show off work in progress models.
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Re: [WIP] Human Grunt Players (with a difference)

Post by TESLA-X4 »

I find it funny how the last three guys have "Holy $#!+, what is THAT?!" expressions. :v
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

Again modifying the helmets to fix scaling in general for all heads and add the cateye bands.

Also, Rusty has made a new facemap for 06 so he looks diff. from the Engineer, based on the HECU Commander from Opposing Force, and it looks damn nice.

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He's also working on the facemap for the sniper, who'll appear sooner or later.
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Re: [WIP] Human Grunt Players (with a difference)

Post by MaestraFénix »

Oh, the memories.

(i´m wondering if the Operation Black Mesa DEV team will have decent models of the H.E.C.U.)
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

aaaand here's the sniper's facemap on the standard male 08 model to show it off

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Re: [WIP] Human Grunt Players (with a difference)

Post by MaestraFénix »

Winning. :twisted:
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Re: [WIP] Human Grunt Players (with a difference)

Post by fug4life »

This is going to be a popular pack0models.

I've always wanted to see the hgrunts appear more in OC! This is the opportunity.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Ranka »

These are all wonderful looking! [10/10]
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Re: [WIP] Human Grunt Players (with a difference)

Post by LivingWithGames »

I agree.Heck, I might even be thinking these grunt might look better than the one in OBM soon in the future...who knows.

You deserve a medal for those high quality models, Taggart, that's some nice and hard work right there.
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Re: [WIP] Human Grunt Players (with a difference)

Post by MaestraFénix »

Any notices about the "SAW" guys? (the soldiers who uses a SAW and have a tripod and ammo). I saw it in a old image, but it was like the Engineer and Medic.

Also, if is possible, black medic and engineer.



(I remembered the SAW soldiers because i´m working now with the Romka models too and i need him in Source).
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

I'll be doing the SAW Guys, but I'm gonna need to find a bandana first.

Black medic and engineer may or may not be done. I'd need to find more unique facemaps first.
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Re: [WIP] Human Grunt Players (with a difference)

Post by Ny »

I would like to retract my first post. This stuff looks great. Love to see more from you in the future
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

I'm gearing up all the currently updated stuff for an update release later today. Gonna convene with Rusty about a black medic first, though.

Here's a small list of what the update is gonna contain, though;

-All 9 males (obviously)
-*All males have had helmets updated to be the same size, plus all now have Cateye bands on their helmets
-Gasmask Grunts (black & white)
-Medic (black & white)

And as a bonus, I'll be adding the Commander. Male_06 will retain his original facemap, and will be given back a red beret, while the Commander will have a unique model and will only have a black beret, no helmets.

Stay tuned.
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Re: [WIP] Human Grunt Players (with a difference)

Post by MaestraFénix »

Yes, finally!

I can wait another decade if after that you also release the SAW and Balaclava guys.


*Also, since you are using the default HL2 heads, could you be kind to tell me how do you get working their face flexes? Except with male_06, I'm unable to get them to work, both default and custom models. And the vta catcher program doesn't work for me.*
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Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart »

These literally just use the decompiled facial flexes of the hl2 males (or grunts, in the case of the gasmask'd ones) with eyelid lines removed if neccessary. Never had a problem with them and they work fine, so far at least.
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Re: [WIP] Human Grunt Players (with a difference)

Post by granata »

maybe i'm late but are you planning to release them on public
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